IK Leg
MatsProg
lua
a year ago
932 B
1
Indexable
Never
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local leftLeg = character:WaitForChild("Left Leg") local leftFoot = character:WaitForChild("LeftFoot") local target = workspace.Target -- the part or position you want the leg to step towards local lengthUpperLeg = leftLeg.UpperLegLength local lengthLowerLeg = leftLeg.LowerLegLength while true do local distance = (target.Position - leftFoot.Position).Magnitude if distance > lengthUpperLeg + lengthLowerLeg then local targetPosition = target.Position - leftLeg.CFrame:VectorToWorldSpace(Vector3.new(0, lengthUpperLeg, 0)) humanoid:MoveTo(targetPosition) else local targetRotation = CFrame.lookAt(leftFoot.Position, target.Position) leftLeg.CFrame = targetRotation * CFrame.new(0, -lengthUpperLeg, 0) end wait() end