float characterX = 35;
float characterY = 35;
float obstacle1X;
float obstacle1Y;
float obstacle2X;
float obstacle2Y;
void setup() {
size(700, 700);
obstacle1X = random(width);
obstacle1Y = random(height);
obstacle2X = random(width);
obstacle2Y = random(height);
}
void draw() {
background(0);
drawCharacter();
drawObstacles();
if (checkCollision()) {
endGame();
}
line(characterX + 35, characterY, characterX + 35, 0);
}
void drawCharacter() {
pushMatrix();
translate(characterX, characterY);
beginShape();
// draw character shape
endShape(CLOSE);
popMatrix();
}
void keyPressed() {
if (keyCode == UP_ARROW) {
characterY = max(characterY - 70, 0);
} else if (keyCode == DOWN_ARROW) {
characterY = min(characterY + 70, height - 70);
} else if (keyCode == LEFT_ARROW) {
characterX = max(characterX - 70, 0);
} else if (keyCode == RIGHT_ARROW) {
characterX = min(characterX + 70, width - 70);
}
}
void drawObstacles() {
rect(obstacle1X, obstacle1Y, 50, 50);
rect(obstacle2X, obstacle2Y, 50, 50);
}
boolean checkCollision() {
if (characterX + 70 > obstacle1X && characterX < obstacle1X + 50 &&
characterY + 70 > obstacle1Y && characterY < obstacle1Y + 50) {
return true;
}
if (characterX + 70 > obstacle2X && characterX < obstacle2X + 50 &&
characterY + 70 > obstacle2Y && characterY < obstacle2Y + 50) {
return true;
}
return false;
}
void endGame() {
background(0);
textSize(32);
textAlign(CENTER, CENTER);
fill(255);
text("Game Over", width/2, height/2);
}