gametheory
updatedunknown
java
2 years ago
1.6 kB
23
Indexable
float characterX = 35; float characterY = 35; float obstacle1X; float obstacle1Y; float obstacle2X; float obstacle2Y; void setup() { size(700, 700); obstacle1X = random(width); obstacle1Y = random(height); obstacle2X = random(width); obstacle2Y = random(height); } void draw() { background(0); drawCharacter(); drawObstacles(); if (checkCollision()) { endGame(); } line(characterX + 35, characterY, characterX + 35, 0); } void drawCharacter() { pushMatrix(); translate(characterX, characterY); beginShape(); // draw character shape endShape(CLOSE); popMatrix(); } void keyPressed() { if (keyCode == UP_ARROW) { characterY = max(characterY - 70, 0); } else if (keyCode == DOWN_ARROW) { characterY = min(characterY + 70, height - 70); } else if (keyCode == LEFT_ARROW) { characterX = max(characterX - 70, 0); } else if (keyCode == RIGHT_ARROW) { characterX = min(characterX + 70, width - 70); } } void drawObstacles() { rect(obstacle1X, obstacle1Y, 50, 50); rect(obstacle2X, obstacle2Y, 50, 50); } boolean checkCollision() { if (characterX + 70 > obstacle1X && characterX < obstacle1X + 50 && characterY + 70 > obstacle1Y && characterY < obstacle1Y + 50) { return true; } if (characterX + 70 > obstacle2X && characterX < obstacle2X + 50 && characterY + 70 > obstacle2Y && characterY < obstacle2Y + 50) { return true; } return false; } void endGame() { background(0); textSize(32); textAlign(CENTER, CENTER); fill(255); text("Game Over", width/2, height/2); }
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