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public void CustomCreateText(Vector3 position, string text, DynamicTextData data, Color color) { GameObject newText = Instantiate(canvasPrefab, position, Quaternion.identity); newText.transform.GetComponent<DynamicText>().Initialise(text, data); //newText.transform.GetComponent<DynamicText>().startColour = color; //data.colours.SetValue(color, 0); //data.colours.SetValue(color, 1); PlayReinforcmentSound(); if (textVFX_01 != null) { // Instantiate the particle system at the position ParticleSystem instantiatedVFX = Instantiate(textVFX_01, position, Quaternion.identity); // Play the particle system instantiatedVFX.Play(); // Destroy the particle system after its duration Destroy(instantiatedVFX.gameObject, instantiatedVFX.main.duration); } else { Debug.LogError("No particle system template assigned."); } }
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