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public void CustomCreateText(Vector3 position, string text, DynamicTextData data, Color color)
{
GameObject newText = Instantiate(canvasPrefab, position, Quaternion.identity);
newText.transform.GetComponent<DynamicText>().Initialise(text, data);
//newText.transform.GetComponent<DynamicText>().startColour = color;
//data.colours.SetValue(color, 0);
//data.colours.SetValue(color, 1);
PlayReinforcmentSound();
if (textVFX_01 != null)
{
// Instantiate the particle system at the position
ParticleSystem instantiatedVFX = Instantiate(textVFX_01, position, Quaternion.identity);
// Play the particle system
instantiatedVFX.Play();
// Destroy the particle system after its duration
Destroy(instantiatedVFX.gameObject, instantiatedVFX.main.duration);
}
else
{
Debug.LogError("No particle system template assigned.");
}
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