Temtem

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Loading player data from Z:/SteamLibrary/steamapps/common/TemtemSwarmDemo/TemtemSwarm_Data/data.unity3d
Initialize engine version: 2021.3.16f1 (4016570cf34f)
[Subsystems] Discovering subsystems at path Z:/SteamLibrary/steamapps/common/TemtemSwarmDemo/TemtemSwarm_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
    Vendor:   NVIDIA
    VRAM:     5966 MB
    Driver:   32.0.15.6590
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
<RI> Initializing input.

New input system (experimental) initialized
Using XInput
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.923900 ms
Shutting down client.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Mirror.NetworkClient:Shutdown()

Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Zenject.ProjectContext:InstantiateAndInitialize()
Zenject.ProjectContext:get_Instance()
Zenject.SceneContext:RunInternal()
Zenject.RunnableContext:Initialize()

[ line 1036969112]

FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters.
  at System.Convert.FromBase64CharPtr (System.Char* inputPtr, System.Int32 inputLength) [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Services.GameData.SaveFile.LoadAndDecrypt () [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Services.GameData.SaveFiles.GlobalGameData.GlobalGameData..ctor (System.Boolean isEmpty, Content.Scripts.Zenject.Services.GameData.SaveFile fileName) [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Services.GameData.GameDataService.CheckSaveFiles () [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Services.GameData.GameDataService.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Systems.Loop.TemcardLoopSystem.InitializeInternal () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.ProjectContext.InstantiateAndInitialize () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.ProjectContext.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.SceneContext.RunInternal () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.RunnableContext.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
Zenject.ProjectContext:InstantiateAndInitialize()
Zenject.ProjectContext:get_Instance()
Zenject.SceneContext:RunInternal()
Zenject.RunnableContext:Initialize()

Warning/GameAnalytics: Could not add error event: Datastore not initialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String)
GameAnalyticsSDK.Net.<>c__DisplayClass22_0:<AddErrorEvent>b__0()
GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
GameAnalyticsSDK.Net.Threading.GAThreading:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

NullReferenceException: Object reference not set to an instance of an object.
  at Content.Scripts.Zenject.Services.InputManager.Scripts.InputManagerService.EnableMap (System.String inputMode) [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Systems.Loop.IntroLoopSystem.InitializeInternal () [0x00000] in <00000000000000000000000000000000>:0 

Warning/GameAnalytics: Could not add error event: Datastore not initialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String)
GameAnalyticsSDK.Net.<>c__DisplayClass22_0:<AddErrorEvent>b__0()
GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
GameAnalyticsSDK.Net.Threading.GAThreading:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Setting up 6 worker threads for Enlighten.
NullReferenceException: Object reference not set to an instance of an object.
  at Content.Scripts.Zenject.Systems.Economy.EconomySystem.UnsubscribeToEvents () [0x00000] in <00000000000000000000000000000000>:0 
  at Content.Scripts.Zenject.Systems.Loop.TemcardLoopSystem.DisposeInternal () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.DisposableManager.Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.MonoKernel.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
Rethrow as ZenjectException: Error occurred while disposing IDisposable with type 'TemcardLoopSystem'
  at Zenject.DisposableManager.Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Zenject.MonoKernel.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 66162 frames, [2.0 KB-4.0 KB]: 3 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.8 MB
      Peak Allocated Bytes 7.8 MB
      Overflow Count 18
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 125.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 49.7 KB
      Overflow Count 4
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.0 KB
      Overflow Count 19
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 1223
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 89 Subsections = 91136 buckets. Failed count: 249590
        32B: 26 Subsections = 13312 buckets. Failed count: 322255
        48B: 71 Subsections = 24234 buckets. Failed count: 235645
        64B: 25 Subsections = 6400 buckets. Failed count: 196593
        80B: 30 Subsections = 6144 buckets. Failed count: 13373
        96B: 4 Subsections = 682 buckets. Failed count: 25394
        112B: 2 Subsections = 292 buckets. Failed count: 52121
        128B: 9 Subsections = 1152 buckets. Failed count: 45838
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [64.0 MB-128.0 MB]: 66165 frames, [256.0 MB-0.50 GB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 355.6 MB
      Peak Large allocation bytes 272.1 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 66165 frames, [64.0 MB-128.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 65.8 MB
      Peak Large allocation bytes 64.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 19
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 10
  Overflow Count (too large) 1
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 4
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 89 Subsections = 91136 buckets. Failed count: 249590
        32B: 26 Subsections = 13312 buckets. Failed count: 322255
        48B: 71 Subsections = 24234 buckets. Failed count: 235645
        64B: 25 Subsections = 6400 buckets. Failed count: 196593
        80B: 30 Subsections = 6144 buckets. Failed count: 13373
        96B: 4 Subsections = 682 buckets. Failed count: 25394
        112B: 2 Subsections = 292 buckets. Failed count: 52121
        128B: 9 Subsections = 1152 buckets. Failed count: 45838
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [0.50 GB-1.00 GB]: 66166 frames
      Requested Block Size 16.0 MB
      Peak Block count 32
      Peak Allocated memory 0.52 GB
      Peak Large allocation bytes 27.4 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [128.0 KB-256.0 KB]: 66166 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 179.7 KB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 12
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 89 Subsections = 91136 buckets. Failed count: 249590
        32B: 26 Subsections = 13312 buckets. Failed count: 322255
        48B: 71 Subsections = 24234 buckets. Failed count: 235645
        64B: 25 Subsections = 6400 buckets. Failed count: 196593
        80B: 30 Subsections = 6144 buckets. Failed count: 13373
        96B: 4 Subsections = 682 buckets. Failed count: 25394
        112B: 2 Subsections = 292 buckets. Failed count: 52121
        128B: 9 Subsections = 1152 buckets. Failed count: 45838
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [256.0 MB-0.50 GB]: 66166 frames
      Requested Block Size 4.0 MB
      Peak Block count 109
      Peak Allocated memory 411.3 MB
      Peak Large allocation bytes 54.9 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 66165 frames, [0.5 MB-1.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 1
      Peak Allocated memory 0.5 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 89 Subsections = 91136 buckets. Failed count: 249590
        32B: 26 Subsections = 13312 buckets. Failed count: 322255
        48B: 71 Subsections = 24234 buckets. Failed count: 235645
        64B: 25 Subsections = 6400 buckets. Failed count: 196593
        80B: 30 Subsections = 6144 buckets. Failed count: 13373
        96B: 4 Subsections = 682 buckets. Failed count: 25394
        112B: 2 Subsections = 292 buckets. Failed count: 52121
        128B: 9 Subsections = 1152 buckets. Failed count: 45838
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 66166 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 334.7 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [8.0 KB-16.0 KB]: 66165 frames, [16.0 KB-32.0 KB]: 1 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 16.6 KB
      Peak Large allocation bytes 0 B
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