Temtem
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Loading player data from Z:/SteamLibrary/steamapps/common/TemtemSwarmDemo/TemtemSwarm_Data/data.unity3d Initialize engine version: 2021.3.16f1 (4016570cf34f) [Subsystems] Discovering subsystems at path Z:/SteamLibrary/steamapps/common/TemtemSwarmDemo/TemtemSwarm_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4) Vendor: NVIDIA VRAM: 5966 MB Driver: 32.0.15.6590 The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! <RI> Initializing input. New input system (experimental) initialized Using XInput <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.923900 ms Shutting down client. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.NetworkClient:Shutdown() Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.UnitySerializationInitializer:Initialize() Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Zenject.ProjectContext:InstantiateAndInitialize() Zenject.ProjectContext:get_Instance() Zenject.SceneContext:RunInternal() Zenject.RunnableContext:Initialize() [ line 1036969112] FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. at System.Convert.FromBase64CharPtr (System.Char* inputPtr, System.Int32 inputLength) [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Services.GameData.SaveFile.LoadAndDecrypt () [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Services.GameData.SaveFiles.GlobalGameData.GlobalGameData..ctor (System.Boolean isEmpty, Content.Scripts.Zenject.Services.GameData.SaveFile fileName) [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Services.GameData.GameDataService.CheckSaveFiles () [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Services.GameData.GameDataService.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Systems.Loop.TemcardLoopSystem.InitializeInternal () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.ProjectContext.InstantiateAndInitialize () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.ProjectContext.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.SceneContext.RunInternal () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.RunnableContext.Initialize () [0x00000] in <00000000000000000000000000000000>:0 Zenject.ProjectContext:InstantiateAndInitialize() Zenject.ProjectContext:get_Instance() Zenject.SceneContext:RunInternal() Zenject.RunnableContext:Initialize() Warning/GameAnalytics: Could not add error event: Datastore not initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:<AddErrorEvent>b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) NullReferenceException: Object reference not set to an instance of an object. at Content.Scripts.Zenject.Services.InputManager.Scripts.InputManagerService.EnableMap (System.String inputMode) [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Systems.Loop.IntroLoopSystem.InitializeInternal () [0x00000] in <00000000000000000000000000000000>:0 Warning/GameAnalytics: Could not add error event: Datastore not initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameAnalyticsSDK.Net.GameAnalytics:IsSdkReady(Boolean, Boolean, String) GameAnalyticsSDK.Net.<>c__DisplayClass22_0:<AddErrorEvent>b__0() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Setting up 6 worker threads for Enlighten. NullReferenceException: Object reference not set to an instance of an object. at Content.Scripts.Zenject.Systems.Economy.EconomySystem.UnsubscribeToEvents () [0x00000] in <00000000000000000000000000000000>:0 at Content.Scripts.Zenject.Systems.Loop.TemcardLoopSystem.DisposeInternal () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DisposableManager.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.MonoKernel.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as ZenjectException: Error occurred while disposing IDisposable with type 'TemcardLoopSystem' at Zenject.DisposableManager.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.MonoKernel.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 66162 frames, [2.0 KB-4.0 KB]: 3 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 7.8 MB Peak Allocated Bytes 7.8 MB Overflow Count 18 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 125.1 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 49.7 KB Overflow Count 4 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 10.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 6 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 12.0 KB Overflow Count 19 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 1223 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 89 Subsections = 91136 buckets. Failed count: 249590 32B: 26 Subsections = 13312 buckets. Failed count: 322255 48B: 71 Subsections = 24234 buckets. Failed count: 235645 64B: 25 Subsections = 6400 buckets. Failed count: 196593 80B: 30 Subsections = 6144 buckets. Failed count: 13373 96B: 4 Subsections = 682 buckets. Failed count: 25394 112B: 2 Subsections = 292 buckets. Failed count: 52121 128B: 9 Subsections = 1152 buckets. Failed count: 45838 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 66165 frames, [256.0 MB-0.50 GB]: 1 frames Requested Block Size 16.0 MB Peak Block count 7 Peak Allocated memory 355.6 MB Peak Large allocation bytes 272.1 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 66165 frames, [64.0 MB-128.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 65.8 MB Peak Large allocation bytes 64.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 19 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 10 Overflow Count (too large) 1 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 4 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 89 Subsections = 91136 buckets. Failed count: 249590 32B: 26 Subsections = 13312 buckets. Failed count: 322255 48B: 71 Subsections = 24234 buckets. Failed count: 235645 64B: 25 Subsections = 6400 buckets. Failed count: 196593 80B: 30 Subsections = 6144 buckets. Failed count: 13373 96B: 4 Subsections = 682 buckets. Failed count: 25394 112B: 2 Subsections = 292 buckets. Failed count: 52121 128B: 9 Subsections = 1152 buckets. Failed count: 45838 [ALLOC_GFX_MAIN] Peak usage frame count: [0.50 GB-1.00 GB]: 66166 frames Requested Block Size 16.0 MB Peak Block count 32 Peak Allocated memory 0.52 GB Peak Large allocation bytes 27.4 MB [ALLOC_GFX_THREAD] Peak usage frame count: [128.0 KB-256.0 KB]: 66166 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 179.7 KB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 12 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 89 Subsections = 91136 buckets. Failed count: 249590 32B: 26 Subsections = 13312 buckets. Failed count: 322255 48B: 71 Subsections = 24234 buckets. Failed count: 235645 64B: 25 Subsections = 6400 buckets. Failed count: 196593 80B: 30 Subsections = 6144 buckets. Failed count: 13373 96B: 4 Subsections = 682 buckets. Failed count: 25394 112B: 2 Subsections = 292 buckets. Failed count: 52121 128B: 9 Subsections = 1152 buckets. Failed count: 45838 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [256.0 MB-0.50 GB]: 66166 frames Requested Block Size 4.0 MB Peak Block count 109 Peak Allocated memory 411.3 MB Peak Large allocation bytes 54.9 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [256.0 KB-0.5 MB]: 66165 frames, [0.5 MB-1.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 0.5 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 89 Subsections = 91136 buckets. Failed count: 249590 32B: 26 Subsections = 13312 buckets. Failed count: 322255 48B: 71 Subsections = 24234 buckets. Failed count: 235645 64B: 25 Subsections = 6400 buckets. Failed count: 196593 80B: 30 Subsections = 6144 buckets. Failed count: 13373 96B: 4 Subsections = 682 buckets. Failed count: 25394 112B: 2 Subsections = 292 buckets. Failed count: 52121 128B: 9 Subsections = 1152 buckets. Failed count: 45838 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [256.0 KB-0.5 MB]: 66166 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 334.7 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 66165 frames, [16.0 KB-32.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 16.6 KB Peak Large allocation bytes 0 B
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