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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotate2 : MonoBehaviour
{
    public Transform Turret;
    public float TowerSpeed;
    public float TowerAngle;

    void Start()
    {
        TowerAngle = 0;
        Turret.localRotation = Quaternion.AngleAxis(TowerAngle, Vector3.right);



    }
    // Update is called once per frame
    void Update()
    {

        rotatetower();


    }

    void rotatetower()
    {
        TowerAngle += Input.GetAxis("Mouse Y") * TowerSpeed * Time.deltaTime;


        TowerAngle = Mathf.Clamp(TowerAngle, 0, 15);


        Turret.localRotation = Quaternion.AngleAxis(TowerAngle, Vector3.right);



    }
}
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