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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate2 : MonoBehaviour { public Transform Turret; public float TowerSpeed; public float TowerAngle; void Start() { TowerAngle = 0; Turret.localRotation = Quaternion.AngleAxis(TowerAngle, Vector3.right); } // Update is called once per frame void Update() { rotatetower(); } void rotatetower() { TowerAngle += Input.GetAxis("Mouse Y") * TowerSpeed * Time.deltaTime; TowerAngle = Mathf.Clamp(TowerAngle, 0, 15); Turret.localRotation = Quaternion.AngleAxis(TowerAngle, Vector3.right); } }
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