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from turtle import* class Sprite (Turtle): def __init__(self, x, y, step=10, shape='circle', color='black'): Turtle.__init__(self) self.penup() self.speed(0) self.color(color) self.goto(x,y) self.step = step self.shape(shape) self.points = 0 def set_move(self, x_start, y_start, x_end , y_end): self.x_start = x_start self.y_start = y_start self.x_end = x_end self.y_end = y_end self.goto(x_start, y_start) self.setheading(self.towards(x_end, y_end)) def make_step(self): self.forward(self.step) if self.distance(self.x_end, self.y_end) < self.step: self.set_move(self.x_end, self.y_end, self.x_start, self.y_start) def is_collide(self, sprite): dist= self.distance(sprite.xcor(),sprite.ycor()) if dist <30: return True else: return False def move_up(self): self.goto(self.xcor(),self.ycor()+self.step) def move_rigth(self): self.goto(self.xcor()+self.step,self.ycor()) player = Sprite(0, -130, 10, 'circle', 'orange') enimigo1 = Sprite(0, 0, 15,'square', ' red ') enimigo1.set_move(-200, 0, 200, 0) enimigo2 = Sprite(0, 70 , 15, 'square', 'red') enimigo2.set_move(200,70, -200,70) objetive= Sprite(0,150,50,'triangle','green') contador= 0 while contador < 3: if player.is_collide(objetive): player.goto(0,-130) contador+= 1 if player.is_collide(enimigo1) or condicion 2: ocultamos el objetivo break src = player.getscreen() src.listen() src.onkey(player.move_up,'Up') src.onkey(player.move_rigth,'Right') enimigo1.make_step() enimigo2.make_step() enimigo1.hideturtle() enimigo2.hideturtle()
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