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local players = game:GetService("Players") players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(character) character.Humanoid.BreakJointsOnDeath = false character.Humanoid.Died:Connect(function() for _, v in pairs(character:GetDescendants()) do if v:IsA("Motor6D") then local Attachment0, Attachment1 = Instance.new("Attachment"),Instance.new("Attachment") Attachment0.CFrame = v.C0 Attachment1.CFrame = v.C1 Attachment0.Parent = v.Part0 Attachment1.Parent = v.Part1 local bsc = Instance.new("BallSocketConstraint") bsc.Attachment0 = Attachment0 bsc.Attachment1 = Attachment1 bsc.Parent = v.Parent v:Destroy() end end character.HumanoidRootPart.CanCollide = false end) end) end)