log

log script
 avatar
unknown
csharp
3 years ago
2.1 kB
2
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LogPickUpScript : MonoBehaviour
{
    HotbarScript HotBar;
    Sprite ItemSprite;
    public string ItemName = "log";
    public int Index;
    MiscVariables Building;

    void Start()
    {
        Building = GameObject.Find("MiscScripts").GetComponent<MiscVariables>();
        ItemSprite = GameObject.Find("wood").GetComponent<SpriteRenderer>().sprite;
        HotBar = GameObject.Find("HotBar").GetComponent<HotbarScript>();
    }

    void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            for (int i = 0; i < HotBar.ItemHolder.Count; i++) // loops thru hotbar and if no picture then sets it as a picture
            {
                if (HotBar.ItemHolder[i].sprite.name == "BasicBLocksSheet_1")
                    {
                         Building.i = i;
                         Building.AmountOfBlocks ++;
                         HotBar.ItemAmount[i] ++;
                         Index = i;
                         Destroy(gameObject); // self destructs
                         break;
                    }

                if (HotBar.ItemHolder[i].sprite.name == "Nothing")
                {
                    Building.i = i;
                    Building.AmountOfBlocks ++;
                    HotBar.ItemAmount[i] ++;
                    HotBar.ItemHolder[i].sprite = ItemSprite;
                    HotBar.SlotOccupied[i] = true;
                    HotBar.ItemName[i] = ItemName;
                    HotBar.HasItem[i] = true;
                    Index = i;
                    

                    if (HotBar.CurrentSlot == i)
                    {
                      HotBar.EquipNewItem(1);
                    }

                    Destroy(gameObject); // self destructs
                    break;
                }// log script
            }

            Destroy(gameObject, 5f);
        }
       
    }
}
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