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// Set up the game window
var canvas = document.createElement('canvas');
canvas.width = 500;
canvas.height = 500;
document.body.appendChild(canvas);

// Set up the game loop
var update = function() {
  // Code to update the game state
};

var render = function() {
  // Code to render the game on the canvas
};

var gameLoop = function() {
  update();
  render();
  requestAnimationFrame(gameLoop);
};

// Start the game loop
gameLoop();

// Set up the car
var car = {
  x: 0,
  y: 0,
  speed: 0,
  acceleration: 0.1,
  maxSpeed: 5,
  turnSpeed: 0.1,
  angle: 0
};

// Code to handle user input (e.g. arrow keys)
document.addEventListener('keydown', function(event) {
  // Code to handle arrow key input
});

document.addEventListener('keyup', function(event) {
  // Code to handle arrow key input
});

// Code to handle collisions with other objects in the game

// Code to keep track of the score

// Code to display the score and other game information on the canvas
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