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// Set up the game window
var canvas = document.createElement('canvas');
canvas.width = 500;
canvas.height = 500;
document.body.appendChild(canvas);
// Set up the game loop
var update = function() {
// Code to update the game state
};
var render = function() {
// Code to render the game on the canvas
};
var gameLoop = function() {
update();
render();
requestAnimationFrame(gameLoop);
};
// Start the game loop
gameLoop();
// Set up the car
var car = {
x: 0,
y: 0,
speed: 0,
acceleration: 0.1,
maxSpeed: 5,
turnSpeed: 0.1,
angle: 0
};
// Code to handle user input (e.g. arrow keys)
document.addEventListener('keydown', function(event) {
// Code to handle arrow key input
});
document.addEventListener('keyup', function(event) {
// Code to handle arrow key input
});
// Code to handle collisions with other objects in the game
// Code to keep track of the score
// Code to display the score and other game information on the canvas
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