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// Set up the game window var canvas = document.createElement('canvas'); canvas.width = 500; canvas.height = 500; document.body.appendChild(canvas); // Set up the game loop var update = function() { // Code to update the game state }; var render = function() { // Code to render the game on the canvas }; var gameLoop = function() { update(); render(); requestAnimationFrame(gameLoop); }; // Start the game loop gameLoop(); // Set up the car var car = { x: 0, y: 0, speed: 0, acceleration: 0.1, maxSpeed: 5, turnSpeed: 0.1, angle: 0 }; // Code to handle user input (e.g. arrow keys) document.addEventListener('keydown', function(event) { // Code to handle arrow key input }); document.addEventListener('keyup', function(event) { // Code to handle arrow key input }); // Code to handle collisions with other objects in the game // Code to keep track of the score // Code to display the score and other game information on the canvas
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