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ToggleLaptop() { if(self.laptop == 0) { self.laptop=1; self.bomb=0; self.clicker=0; self.rapidfire=0; self.walkingsentry=0; self iprintln("Laptop Bind ^2ON"); } else if(self.laptop == 1) { self.laptop = 0; self iprintln("Laptop Bind ^1OFF"); } } Togglebomb() { if(self.bomb == 0) { self.laptop=0; self.bomb=1; self.clicker=0; self.rapidfire=0; self.walkingsentry=0; self iprintln("Bomb Bind ^2ON"); } else if(self.bomb == 1) { self.bomb = 0; self iprintln("Bomb Bind ^1OFF"); } } Toggleclicker() { if(self.clicker == 0) { self.laptop=0; self.bomb=0; self.clicker=1; self.rapidfire=0; self.walkingsentry=0; self iprintln("Clicker Bind ^2ON"); } else if(self.clicker == 1) { self.clicker = 0; self iprintln("Clicker Bind ^1OFF"); } } Toggleclicker() { if(self.rapidfire == 0) { self.laptop=0; self.bomb=0; self.clicker=0; self.rapidfire=1; self.walkingsentry=0; self iprintln("Rapid Fire Bind ^2ON"); } else if(self.rapidfire == 1) { self.rapidfire = 0; self iprintln("Rapid Fire Bind ^1OFF"); } } Toggleclicker() { if(self.walkingsentry == 0) { self.laptop=0; self.bomb=0; self.clicker=0; self.rapidfire=0; self.walkingsentry=1; self iprintln("Walking Sentry Bind ^2ON"); } else if(self.walkingsentry == 1) { self.walkingsentry = 0; self iprintln("Walking Sentry Bind ^1OFF"); } } Bindsthing() //self thread bindsthing() on the spawn { for(;;) { if(self.laptopbind == 1) { if( self actionslotonebuttonpressed() && self.menuopen == false) { self laptop();//WHATEVER THE LAPTOP FUNCTION IS } else if(self.bomb == 1) { if( self actionslotonebuttonpressed() && self.menuopen == false) { self bomb();//WHATEVER THE bomb FUNCTION IS } else if(self.clicker == 1) { if( self actionslotonebuttonpressed() && self.menuopen == false) { self clicker();//WHATEVER THE CLICKER FUNCTION IS } else if(self.rapidfire == 1) { if( self actionslotonebuttonpressed() && self.menuopen == false) { self rapidfire();//WHATEVER THE rapid fire FUNCTION IS } else if(self.walkingsentry == 1) { if( self actionslotonebuttonpressed() && self.menuopen == false) { self walkingsentry();//WHATEVER THE walking sentry FUNCTION IS } wait 0.05; } }
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