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import pygame import time pygame.init() screen = pygame.display.set_mode((500,600)) #set_mode((width, height)) -> Create a screen RED = (255,0,0) Cyan = (51,255,255) BLACK = (0,0,0) WHITE = (255,255,255) running = True font = pygame.font.SysFont('sans',50) text_1 = font.render('+', True, BLACK) text_2 = font.render('-', True, BLACK) text_3 = font.render ('Start', True, BLACK) text_4 = font.render ('Reset', True, BLACK) class clock(): def __init__(self, minute, second): self.minute = minute self.second = second def plus_second(self): self.second +=1 if (self.second >=60): self.minute +=1 self.second = 0 self.__str__() def plus_minute(self): self.minute +=1 self.__str__() def subtraction_second(self): self.second -=1 if (self.second < 0): self.second = 59 self.minute -=1 self.__str__() def subtraction_minute(self): self.minute -=1 self.__str__() def reset(self): self.second = 0 self.minute = 0 self.__str__() def start(self): while True: self.second -= 1 self.__str__() if (self.second < 0): self.second = 59 self.minute -= 1 self.__str__() if (self.second == 0 and self.minute == 0): print ("1") break time.sleep(1) def __str__(self): return ("{}:{}".format(self.minute, self.second)) Time = clock(0,0) while running: screen.fill(Cyan) time_now = str(Time) text_5 = font.render(time_now, True, BLACK) mouse_x, mouse_y = pygame.mouse.get_pos() pygame.draw.rect(screen, WHITE, (300,50,150,50)) pygame.draw.rect(screen, WHITE, (300,150,150,50)) pygame.draw.rect(screen, WHITE, (150,50,50,50)) pygame.draw.rect(screen, WHITE, (50,150,50,50)) pygame.draw.rect(screen, WHITE, (150,150,50,50)) pygame.draw.rect(screen, WHITE, (50,50,50,50)) #Draw Rectangle: pygame.draw.rect(variable, colour, (x, y, width, height)) screen.blit(text_1, (63,43)) screen.blit(text_1, (163,43)) screen.blit(text_2, (68, 143)) screen.blit(text_2, (168,143)) screen.blit(text_3, (330,50)) screen.blit(text_4, (320,150)) screen.blit(text_5, (95,95)) pygame.draw.circle(screen, BLACK, (250,400),100) #Draw Circle: pygame.draw.circle(variable, colour, (x,y, radius)) pygame.draw.circle(screen, WHITE, (250,400),95) pygame.draw.circle(screen, BLACK, (250,400),5) pygame.draw.line(screen, BLACK,(250,400),(250,310)) for event in pygame.event.get(): if event.type == pygame.QUIT:#type: type of event print (Time) running = False if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: if (50 < mouse_x < 100) and (50 < mouse_y < 100): Time.plus_minute() print(Time) if (150 < mouse_x < 200) and (50 < mouse_y < 100): Time.plus_second() print (Time) if (50 < mouse_x < 100) and (150 < mouse_y < 200): Time.subtraction_minute() if (150 < mouse_x < 200) and (150 < mouse_y < 200): Time.subtraction_second() if (300<mouse_x < 450) and (50<mouse_y < 100): Time.start() if (300<mouse_x<450) and (150 < mouse_y < 400): Time.reset() pygame.display.flip() #flip help changing colour in screen pygame.quit()