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import pygame
import time
pygame.init()

screen = pygame.display.set_mode((500,600)) #set_mode((width, height)) -> Create a screen
RED = (255,0,0)
Cyan = (51,255,255)
BLACK = (0,0,0)
WHITE = (255,255,255)
running = True


font = pygame.font.SysFont('sans',50)
text_1 = font.render('+', True, BLACK)
text_2 = font.render('-', True, BLACK)
text_3 = font.render ('Start', True, BLACK)
text_4 = font.render ('Reset', True, BLACK)

class clock():
	def __init__(self, minute, second):
		self.minute = minute
		self.second = second
	def plus_second(self):
		self.second +=1
		if (self.second >=60):
			self.minute +=1
			self.second = 0
		self.__str__()
	def plus_minute(self):
		self.minute +=1
		self.__str__()
	def subtraction_second(self):
		self.second -=1
		if (self.second < 0):
			self.second = 59
			self.minute -=1
		self.__str__()
	def subtraction_minute(self):
		self.minute -=1
		self.__str__()
	def reset(self):
		self.second  = 0
		self.minute = 0
		self.__str__()
	
	def start(self):
		while True:
			self.second -= 1
			self.__str__()
			if (self.second < 0):
				self.second = 59
				self.minute -= 1
				self.__str__()
			if (self.second == 0 and self.minute == 0):
				print ("1")
				break
			time.sleep(1)
	def __str__(self):
		return ("{}:{}".format(self.minute, self.second))
Time  = clock(0,0)


while running:
	screen.fill(Cyan)

	time_now = str(Time)
	text_5 = font.render(time_now, True, BLACK)
	
	mouse_x, mouse_y = pygame.mouse.get_pos()

	pygame.draw.rect(screen, WHITE, (300,50,150,50))
	pygame.draw.rect(screen, WHITE, (300,150,150,50))
	pygame.draw.rect(screen, WHITE, (150,50,50,50))
	pygame.draw.rect(screen, WHITE, (50,150,50,50))
	pygame.draw.rect(screen, WHITE, (150,150,50,50))
	pygame.draw.rect(screen, WHITE, (50,50,50,50)) #Draw Rectangle: pygame.draw.rect(variable, colour, (x, y, width, height))
	
	screen.blit(text_1, (63,43))
	screen.blit(text_1, (163,43))
	screen.blit(text_2, (68, 143))
	screen.blit(text_2, (168,143))
	screen.blit(text_3, (330,50))
	screen.blit(text_4, (320,150))

	
	screen.blit(text_5, (95,95))


	pygame.draw.circle(screen, BLACK, (250,400),100) #Draw Circle: pygame.draw.circle(variable, colour, (x,y, radius))
	pygame.draw.circle(screen, WHITE, (250,400),95)
	pygame.draw.circle(screen, BLACK, (250,400),5)
	


	pygame.draw.line(screen, BLACK,(250,400),(250,310))
	
	for event in pygame.event.get():
		if event.type == pygame.QUIT:#type: type of event
			print (Time)
			running = False
		if event.type == pygame.MOUSEBUTTONDOWN:
			if event.button == 1:
				if (50 < mouse_x < 100) and (50 < mouse_y < 100):
					Time.plus_minute()
					print(Time)
				if (150 < mouse_x < 200) and (50 < mouse_y < 100):
					Time.plus_second()
					print (Time)
				if (50 < mouse_x < 100) and (150 < mouse_y < 200):
					Time.subtraction_minute()
				if (150 < mouse_x < 200) and (150 < mouse_y < 200):
					Time.subtraction_second()
				if (300<mouse_x < 450) and (50<mouse_y < 100):
					Time.start()
				if (300<mouse_x<450) and (150 < mouse_y < 400):
					Time.reset()
	pygame.display.flip() #flip help changing colour in screen

pygame.quit()