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Anonymous
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12/29/2023 11:13 AM
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local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
local player = game:GetService("Players").LocalPlayer
local playerCharacter = player.Character
local args = {
[2] = 4,
[3] = 0.5,
[4] = Vector3.new(0, 0, 0)
}
for _, otherPlayer in ipairs(game:GetService("Players"):GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
args[1] = otherCharacter.Humanoid
game:GetService("ReplicatedStorage"):WaitForChild("DoppioPin"):FireServer(unpack(args))
end
end
end
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