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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameController: MonoBehaviour { public Text Textfield; public AudioClip clipWin; public AudioClip clipFail; public AudioSource audioPlayer; public GameObject WinningPanel; public Button Season2; public InputField clearIt; public void submittingClear() { clearIt.text = ""; } public void SetText(string text) { audioPlayer.Play(); Textfield.text = text; } void Awake() { int levelReached = PlayerPrefs.GetInt("levelReached", 1); Debug.Log(levelReached.ToString()); if (levelReached > 5 && Season2 != null) { Season2.interactable = true; } if (Season2 != null) { GameManager.DeikseAdProtiFora = false; } } public void Enter() { if (Textfield.text.ToLower().Trim().Replace(" ", "") == GameManager.LEVEL_SOLUTIONS[GameManager.CurrentLevel].ToLower().Trim().Replace(" ", "")) { audioPlayer.clip = clipWin; Debug.Log("TO VRIKES AGORINA MOU BRAVO"); clearIt.text = ""; GameManager.DeikseAdProtiFora = true; WinningPanel.SetActive(true); if (PlayerPrefs.GetInt("levelReached", 1) == GameManager.CurrentLevel) { PlayerPrefs.SetInt("levelReached", GameManager.CurrentLevel + 1); } else { } } else { audioPlayer.clip = clipFail; Debug.Log("EKANES LATHOS FLORE"); clearIt.text = ""; } audioPlayer.Play(); } }
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