Untitled
unknown
kotlin
10 months ago
5.4 kB
3
Indexable
if (ConfigHandler.config.firstJoinDropItems) { if (ConfigHandler.joinedBefore.joinedBefore.contains(player.uuidAsString)) { val hotbarShulker = ItemStack(Items.SHULKER_BOX) val inventoryShulker = ItemStack(Items.SHULKER_BOX) val enderchestShulker = ItemStack(Items.SHULKER_BOX) val armorShulker = ItemStack(Items.SHULKER_BOX) val randomY = (-5..25).random() val hotbarShulkerEntity = ShulkerBoxBlockEntity(player.blockPos.add(0, randomY, 0), Blocks.SHULKER_BOX.defaultState) val inventoryShulkerEntity = ShulkerBoxBlockEntity(player.blockPos.add(0, randomY, 0), Blocks.SHULKER_BOX.defaultState) val enderchestShulkerEntity = ShulkerBoxBlockEntity(player.blockPos.add(0, randomY, 0), Blocks.SHULKER_BOX.defaultState) val armorShulkerEntity = ShulkerBoxBlockEntity(player.blockPos.add(0, randomY, 0), Blocks.SHULKER_BOX.defaultState) val hotbarItems = player.inventory.main.subList(0, 9) hotbarItems.forEach { itemStack -> if (itemStack.item != Items.AIR) { for (i in 0 until hotbarShulkerEntity.size()) { if (hotbarShulkerEntity.getStack(i).isEmpty) { hotbarShulkerEntity.setStack(i, itemStack.copy()) itemStack.decrement(itemStack.count) // Decrement stack from player's inventory break } } } } player.inventory.main.subList(0, 9).forEach { itemStack -> itemStack.decrement(itemStack.count) } player.inventory.main.forEach { itemStack -> if (itemStack.item != Items.AIR) { for (i in 0 until inventoryShulkerEntity.size()) { if (inventoryShulkerEntity.getStack(i).isEmpty) { inventoryShulkerEntity.setStack(i, itemStack.copy()) itemStack.decrement(itemStack.count) // Decrement stack from player's inventory break } } } } if (player.enderChestInventory.isEmpty.not()) { val eChestSize = player.enderChestInventory.size() for (i in 0 until eChestSize) { val itemStack = player.enderChestInventory.getStack(i) if (itemStack.item != Items.AIR) { for (j in 0 until enderchestShulkerEntity.size()) { if (enderchestShulkerEntity.getStack(i).isEmpty) { enderchestShulkerEntity.setStack(i, itemStack.copy()) itemStack.decrement(itemStack.count) break } } } } } player.armorItems.forEach { itemStack -> if (itemStack.item != Items.AIR) { for (i in 0 until armorShulkerEntity.size()) { if (armorShulkerEntity.getStack(i).isEmpty) { armorShulkerEntity.setStack(i, itemStack.copy()) itemStack.decrement(itemStack.count) // Decrement stack from player's inventory break } } } } hotbarShulker.setSubNbt("BlockEntityTag", hotbarShulkerEntity.createNbt()) inventoryShulker.setSubNbt("BlockEntityTag", inventoryShulkerEntity.createNbt()) enderchestShulker.setSubNbt("BlockEntityTag", enderchestShulkerEntity.createNbt()) armorShulker.setSubNbt("BlockEntityTag", armorShulkerEntity.createNbt()) val offHandStack = player.inventory.offHand[0].copy() player.inventory.clear() player.enderChestInventory.clear() player.inventory.offerOrDrop(hotbarShulker) player.inventory.offerOrDrop(inventoryShulker) player.inventory.offerOrDrop(enderchestShulker) player.inventory.offerOrDrop(armorShulker) player.inventory.offerOrDrop(offHandStack) hotbarShulkerEntity.clear() inventoryShulkerEntity.clear() enderchestShulkerEntity.clear() armorShulkerEntity.clear() } }
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