Untitled
unknown
lua
a year ago
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local isRunning = false local config = { minPorcentaje = 5.5, hpRange = {250000, 300000}, segundos = 7, monstrarMsgs = true, } local function curarMonster(monsterCID) if isMonster(monsterCID) then doCreatureAddHealth(monsterCID, math.random(config.hpRange[1], config.hpRange[2])) doSendMagicEffect(getCreaturePosition(monsterCID), CONST_ME_MAGIC_BLUE) doCreatureSay(monsterCID, "Podeeer!", TALKTYPE_ORANGE_2) if config.monstrarMsgs then print("Recibiendo addEvent...") end end end function onStatsChange(cid, attacker, type, combat, value) if isMonster(cid) and isPlayer(attacker) then local hpPorcentaje = (getCreatureHealth(cid)/getCreatureMaxHealth(cid))*100 if hpPorcentaje < config.minPorcentaje and not running then if config.monstrarMsgs then print("Enviando addEvent...") end doCreatureSay(monsterCID, "No eres rival para mi!", TALKTYPE_ORANGE_2) addEvent(curarMonster, config.segundos, cid) end end return true end