GUI Text Color
unknown
plain_text
a year ago
725 B
41
Indexable
Never
#version 150 #moj_import <fog.glsl> uniform sampler2D Sampler0; uniform vec4 ColorModulator; uniform float FogStart; uniform float FogEnd; uniform vec4 FogColor; in float vertexDistance; in vec4 vertexColor; in vec2 texCoord0; out vec4 fragColor; void main() { vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator; if (color.a < 0.1) { discard; } /* checks for standard grey GUI text color (RGB 636363) and makes it lighter. */ if(color.r == 63/255.0 && color.g == 63/255.0 && color.b == 63/255.0){ color = vec4(0.6588, 0.6588, 0.6588, color.a); } fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor); }