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public class TimeStopSimple : MonoBehaviour { public float duration = 3f; public float cooldown = 10f; public float range = 5f; private float timer = 0f; private bool isActive = false; void Update() { if (Input.GetKeyDown(KeyCode.E) && timer <= 0) { Activate(); } if (isActive) { duration -= Time.unscaledDeltaTime; if (duration <= 0) { Deactivate(); } } if (timer > 0) { timer -= Time.unscaledDeltaTime; } } void Activate() { isActive = true; Time.timeScale = 0; KillEnemies(); duration = 3f; timer = cooldown; } void Deactivate() { isActive = false; Time.timeScale = 1; } void KillEnemies() { Collider2D[] hits = Physics2D.OverlapCircleAll(transform.position, range); foreach (Collider2D hit in hits) { if (hit.CompareTag("Enemy")) // Assumes enemies have "Enemy" tag { Destroy(hit.gameObject); } } } }
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