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public class TimeStopSimple : MonoBehaviour
{
public float duration = 3f;
public float cooldown = 10f;
public float range = 5f;
private float timer = 0f;
private bool isActive = false;
void Update()
{
if (Input.GetKeyDown(KeyCode.E) && timer <= 0)
{
Activate();
}
if (isActive)
{
duration -= Time.unscaledDeltaTime;
if (duration <= 0)
{
Deactivate();
}
}
if (timer > 0)
{
timer -= Time.unscaledDeltaTime;
}
}
void Activate()
{
isActive = true;
Time.timeScale = 0;
KillEnemies();
duration = 3f;
timer = cooldown;
}
void Deactivate()
{
isActive = false;
Time.timeScale = 1;
}
void KillEnemies()
{
Collider2D[] hits = Physics2D.OverlapCircleAll(transform.position, range);
foreach (Collider2D hit in hits)
{
if (hit.CompareTag("Enemy")) // Assumes enemies have "Enemy" tag
{
Destroy(hit.gameObject);
}
}
}
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