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RegisterNetEvent('hospital:server:RespawnAtHospital', function() local src = source local Player = QBCore.Functions.GetPlayer(src) if Player.PlayerData.metadata["injail"] > 0 then for k, v in pairs(Config.Locations["jailbeds"]) do if not v.taken then TriggerClientEvent('hospital:client:SendToBed', src, k, v, true) TriggerClientEvent('hospital:client:SetBed2', -1, k, true) local players = QBCore.Functions.GetQBPlayers() for _, x in pairs(players) do if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then Player.Functions.ClearInventory() MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid }) TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error') end end Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital") exports['qb-management']:AddMoney("ambulance", Config.BillCost) TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost) return end end TriggerClientEvent('hospital:client:SendToBed', src, 1, Config.Locations["jailbeds"][1], true) TriggerClientEvent('hospital:client:SetBed', -1, 1, true) local players = QBCore.Functions.GetQBPlayers() for _, x in pairs(players) do if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then Player.Functions.ClearInventory() MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid }) TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error') end end Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital") exports['qb-management']:AddMoney("ambulance", Config.BillCost) TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost) else for k, v in pairs(Config.Locations["beds"]) do if not v.taken then TriggerClientEvent('hospital:client:SendToBed', src, k, v, true) TriggerClientEvent('hospital:client:SetBed', -1, k, true) local players = QBCore.Functions.GetQBPlayers() for _, x in pairs(players) do if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then Player.Functions.ClearInventory() MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid }) TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error') end end Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital") exports['qb-management']:AddMoney("ambulance", Config.BillCost) TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost) return end end TriggerClientEvent('hospital:client:SendToBed', src, 1, Config.Locations["beds"][1], true) TriggerClientEvent('hospital:client:SetBed', -1, 1, true) local players = QBCore.Functions.GetQBPlayers() for _, x in pairs(players) do if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then Player.Functions.ClearInventory() MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid }) TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error') end end Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital") exports['qb-management']:AddMoney("ambulance", Config.BillCost) TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost) end end)