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RegisterNetEvent('hospital:server:RespawnAtHospital', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if Player.PlayerData.metadata["injail"] > 0 then
for k, v in pairs(Config.Locations["jailbeds"]) do
if not v.taken then
TriggerClientEvent('hospital:client:SendToBed', src, k, v, true)
TriggerClientEvent('hospital:client:SetBed2', -1, k, true)
local players = QBCore.Functions.GetQBPlayers()
for _, x in pairs(players) do
if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then
Player.Functions.ClearInventory()
MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid })
TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error')
end
end
Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital")
exports['qb-management']:AddMoney("ambulance", Config.BillCost)
TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost)
return
end
end
TriggerClientEvent('hospital:client:SendToBed', src, 1, Config.Locations["jailbeds"][1], true)
TriggerClientEvent('hospital:client:SetBed', -1, 1, true)
local players = QBCore.Functions.GetQBPlayers()
for _, x in pairs(players) do
if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then
Player.Functions.ClearInventory()
MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid })
TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error')
end
end
Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital")
exports['qb-management']:AddMoney("ambulance", Config.BillCost)
TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost)
else
for k, v in pairs(Config.Locations["beds"]) do
if not v.taken then
TriggerClientEvent('hospital:client:SendToBed', src, k, v, true)
TriggerClientEvent('hospital:client:SetBed', -1, k, true)
local players = QBCore.Functions.GetQBPlayers()
for _, x in pairs(players) do
if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then
Player.Functions.ClearInventory()
MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid })
TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error')
end
end
Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital")
exports['qb-management']:AddMoney("ambulance", Config.BillCost)
TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost)
return
end
end
TriggerClientEvent('hospital:client:SendToBed', src, 1, Config.Locations["beds"][1], true)
TriggerClientEvent('hospital:client:SetBed', -1, 1, true)
local players = QBCore.Functions.GetQBPlayers()
for _, x in pairs(players) do
if x.PlayerData.job.name == 'ambulance' and x.PlayerData.job.onduty then
Player.Functions.ClearInventory()
MySQL.update('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode({}), Player.PlayerData.citizenid })
TriggerClientEvent('QBCore:Notify', src, Lang:t('error.possessions_taken'), 'error')
end
end
Player.Functions.RemoveMoney("bank", Config.BillCost, "respawned-at-hospital")
exports['qb-management']:AddMoney("ambulance", Config.BillCost)
TriggerClientEvent('hospital:client:SendBillEmail', src, Config.BillCost)
end
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