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import turtle
import random

# Constants for the game
CHOICES = ['rock', 'paper', 'scissors']

# Initialize the turtle screen
wn = turtle.Screen()
wn.title("Rock Paper Scissors Game")

# Create turtles for drawing choices
rock_turtle = turtle.Turtle()
paper_turtle = turtle.Turtle()
scissors_turtle = turtle.Turtle()

# Hide the default turtles until we draw them
rock_turtle.hideturtle()
paper_turtle.hideturtle()
scissors_turtle.hideturtle()

# Create a turtle for displaying text
text_turtle = turtle.Turtle()
text_turtle.hideturtle()
text_turtle.penup()
text_turtle.goto(0, 200)

# Function to draw the rock
def draw_rock(t):
    t.shapesize(3)
    t.shape('circle')
    t.fillcolor('gray')
    t.showturtle()
    
# Function to draw the paper
def draw_paper(t):
    t.shapesize(3)
    t.shape('square')
    t.fillcolor('white')
    t.showturtle()
    
# Function to draw the scissors
def draw_scissors(t):
    t.shapesize(3)
    t.shape('triangle')
    t.fillcolor('gold')
    t.showturtle()

# Function to display the game choices
def display_choices():
    rock_turtle.goto(-150, -50)
    paper_turtle.goto(0, -50)
    scissors_turtle.goto(150, -50)
    draw_rock(rock_turtle)
    draw_paper(paper_turtle)
    draw_scissors(scissors_turtle)
    text_turtle.write("Click to choose rock, paper, or scissors", align="center", font=("Arial", 18, "normal"))

# Function to determine and display the winner
def determine_winner(user_choice):
    computer_choice = random.choice(CHOICES)
    text_turtle.clear()
    
    # Determine the winner and display the winning choice
    if user_choice == computer_choice:
        text = "It's a tie!"
    elif (user_choice == 'rock' and computer_choice == 'scissors') or \
         (user_choice == 'scissors' and computer_choice == 'paper') or \
         (user_choice == 'paper' and computer_choice == 'rock'):
        text = "You win!"
        draw_winner_icon(user_choice)
    else:
        text = "Computer wins!"
        draw_winner_icon(computer_choice)

    text_turtle.write(text + f" You chose {user_choice}. Computer chose {computer_choice}.", align="center", font=("Arial", 18, "normal"))

    # Ask to play again
    wn.ontimer(ask_to_play_again, 2000)

def draw_winner_icon(choice):
    winner_turtle = turtle.Turtle()
    winner_turtle.penup()
    winner_turtle.goto(0, -150)
    winner_turtle.hideturtle()

    if choice == 'rock':
        draw_rock(winner_turtle)
    elif choice == 'paper':
        draw_paper(winner_turtle)
    elif choice == 'scissors':
        draw_scissors(winner_turtle)

# Clean up and ask to play again
def ask_to_play_again():
    text_turtle.clear()
    for t in (rock_turtle, paper_turtle, scissors_turtle):
        t.clear()
    display_choices()

# Functions to be called when a choice is clicked
def on_choice_click(choice):
    rock_turtle.hideturtle()
    paper_turtle.hideturtle()
    scissors_turtle.hideturtle()
    determine_winner(choice)

# Bind the choices to their respective click handlers
rock_turtle.onclick(lambda x, y: on_choice_click('rock'))
paper_turtle.onclick(lambda x, y: on_choice_click('paper'))
scissors_turtle.onclick(lambda x, y: on_choice_click('scissors'))

# Display initial choices
display_choices()

# Keep the window open until closed by the user
wn.mainloop()
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