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#include <stdio.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <string.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#define SERVER_PORT 1096
#define SERVER_IP_ADDRESS "127.0.0.1"
/*
Napisz programy, które będą realizował polecenie zawarte w zadaniu pierwszym, ale w oparciu
o protokół TCP/IP.
*/
void send_message(int socket_descriptor, struct sockaddr_in server_address, struct in_addr network_address)
{
char buffer[512];
if (!inet_aton(SERVER_IP_ADDRESS, &network_address))
perror("inet_aton");
const char *message = "Komunikat przesłany przez sieć.";
if (sendto(socket_descriptor, message, strlen(message), 0, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
perror("sendto");
socklen_t address_length = sizeof(server_address);
int received_bytes = recvfrom(socket_descriptor, (void *)buffer, sizeof(buffer), 0, (struct sockaddr *)&server_address, &address_length);
if (received_bytes < 0)
perror("recvfrom");
else
{
buffer[received_bytes] = '\0';
puts(buffer);
}
}
int main(void)
{
struct in_addr network_address;
struct sockaddr_in server_address = {
.sin_family = AF_INET,
.sin_port = SERVER_PORT,
.sin_addr = network_address};
int socket_descriptor = socket(AF_INET, SOCK_STREAM, 0);
if (socket_descriptor < 0)
perror("socket");
if (connect(socket_descriptor, (struct sockaddr *)&server_address, sizeof(struct sockaddr)) == -1)
{
puts("Nieudana próba połączenia.");
perror("connect: ");
return -1;
}
else
{
puts("Nawiązano połączenie.");
}
send_message(socket_descriptor, server_address, network_address);
if (close(socket_descriptor) < 0)
perror("close");
return 0;
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