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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Coin : MonoBehaviour { public Transform playerTransform; public float moveSpeed = 17f; CoinMove cm; void Start() { cm = FindObjectOfType<CoinMove>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; } private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.tag == "CoinDetector") { cm.enabled = true; } } }
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