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#include <SFML/Graphics.hpp> #include <iostream> #include <cstdlib> #include <ctime> // Funkcja do gry w jednorękiego bandytę void slotMachine(sf::RenderWindow& window) { sf::Font font; if (!font.loadFromFile("arial.ttf")) { std::cerr << "Failed to load font!" << std::endl; return; } sf::Text text("Press Space to Spin", font, 30); text.setFillColor(sf::Color::White); text.setPosition(200, 500); sf::RectangleShape lever(sf::Vector2f(50, 150)); lever.setFillColor(sf::Color(139, 69, 19)); // Brown color for the lever lever.setPosition(700, 400); sf::RectangleShape slot1(sf::Vector2f(100, 100)); sf::RectangleShape slot2(sf::Vector2f(100, 100)); sf::RectangleShape slot3(sf::Vector2f(100, 100)); slot1.setPosition(150, 200); slot2.setPosition(300, 200); slot3.setPosition(450, 200); srand(static_cast<unsigned>(time(0))); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space) { // Spin the slots int result1 = rand() % 3; int result2 = rand() % 3; int result3 = rand() % 3; // Set the colors based on the results slot1.setFillColor(sf::Color::Red); slot2.setFillColor(sf::Color::Green); slot3.setFillColor(sf::Color::Blue); if (result1 == 0) slot1.setFillColor(sf::Color::Red); else if (result1 == 1) slot1.setFillColor(sf::Color::Green); else slot1.setFillColor(sf::Color::Blue); if (result2 == 0) slot2.setFillColor(sf::Color::Red); else if (result2 == 1) slot2.setFillColor(sf::Color::Green); else slot2.setFillColor(sf::Color::Blue); if (result3 == 0) slot3.setFillColor(sf::Color::Red); else if (result3 == 1) slot3.setFillColor(sf::Color::Green); else slot3.setFillColor(sf::Color::Blue); } } window.clear(); window.draw(lever); window.draw(slot1); window.draw(slot2); window.draw(slot3); window.draw(text); window.display(); } } // Funkcja do gry numer 2 void game2(sf::RenderWindow& window) { sf::RectangleShape shape(sf::Vector2f(100, 100)); shape.setFillColor(sf::Color::Blue); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); window.draw(shape); window.display(); } } int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "Game Menu"); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); // Menu std::cout << "1. Jednoręki bandyta" << std::endl; std::cout << "2. Gra numer 2" << std::endl; std::cout << "Wybierz numer gry: "; int choice; std::cin >> choice; switch (choice) { case 1: slotMachine(window); break; case 2: game2(window); break; default: std::cout << "Nieprawidłowy numer gry!" << std::endl; break; } window.display(); } return 0; }
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