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#include <SFML/Graphics.hpp>
#include <iostream>
#include <cstdlib>
#include <ctime>

// Funkcja do gry w jednorękiego bandytę
void slotMachine(sf::RenderWindow& window) {
    sf::Font font;
    if (!font.loadFromFile("arial.ttf")) {
        std::cerr << "Failed to load font!" << std::endl;
        return;
    }

    sf::Text text("Press Space to Spin", font, 30);
    text.setFillColor(sf::Color::White);
    text.setPosition(200, 500);

    sf::RectangleShape lever(sf::Vector2f(50, 150));
    lever.setFillColor(sf::Color(139, 69, 19));  // Brown color for the lever
    lever.setPosition(700, 400);

    sf::RectangleShape slot1(sf::Vector2f(100, 100));
    sf::RectangleShape slot2(sf::Vector2f(100, 100));
    sf::RectangleShape slot3(sf::Vector2f(100, 100));

    slot1.setPosition(150, 200);
    slot2.setPosition(300, 200);
    slot3.setPosition(450, 200);

    srand(static_cast<unsigned>(time(0)));

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed)
                window.close();

            if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space) {
                // Spin the slots
                int result1 = rand() % 3;
                int result2 = rand() % 3;
                int result3 = rand() % 3;

                // Set the colors based on the results
                slot1.setFillColor(sf::Color::Red);
                slot2.setFillColor(sf::Color::Green);
                slot3.setFillColor(sf::Color::Blue);

                if (result1 == 0)
                    slot1.setFillColor(sf::Color::Red);
                else if (result1 == 1)
                    slot1.setFillColor(sf::Color::Green);
                else
                    slot1.setFillColor(sf::Color::Blue);

                if (result2 == 0)
                    slot2.setFillColor(sf::Color::Red);
                else if (result2 == 1)
                    slot2.setFillColor(sf::Color::Green);
                else
                    slot2.setFillColor(sf::Color::Blue);

                if (result3 == 0)
                    slot3.setFillColor(sf::Color::Red);
                else if (result3 == 1)
                    slot3.setFillColor(sf::Color::Green);
                else
                    slot3.setFillColor(sf::Color::Blue);
            }
        }

        window.clear();

        window.draw(lever);
        window.draw(slot1);
        window.draw(slot2);
        window.draw(slot3);
        window.draw(text);

        window.display();
    }
}

// Funkcja do gry numer 2
void game2(sf::RenderWindow& window) {
    sf::RectangleShape shape(sf::Vector2f(100, 100));
    shape.setFillColor(sf::Color::Blue);

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear();
        window.draw(shape);
        window.display();
    }
}

int main() {
    sf::RenderWindow window(sf::VideoMode(800, 600), "Game Menu");

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear();

        // Menu
        std::cout << "1. Jednoręki bandyta" << std::endl;
        std::cout << "2. Gra numer 2" << std::endl;
        std::cout << "Wybierz numer gry: ";
        int choice;
        std::cin >> choice;

        switch (choice) {
            case 1:
                slotMachine(window);
                break;
            case 2:
                game2(window);
                break;
            default:
                std::cout << "Nieprawidłowy numer gry!" << std::endl;
                break;
        }

        window.display();
    }

    return 0;
}
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