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#include <iostream>
#include <ctime>
#include <conio.h>

using namespace std;

const int BOARD_WIDTH = 10;
const int BOARD_HEIGHT = 20;

class TetrisGame {
private:
    char board[BOARD_HEIGHT][BOARD_WIDTH];
    int currentPieceX, currentPieceY;
    int score;

public:
    TetrisGame() {
        for (int i = 0; i < BOARD_HEIGHT; i++) {
            for (int j = 0; j < BOARD_WIDTH; j++) {
                board[i][j] = ' ';
            }
        }

        currentPieceX = BOARD_WIDTH / 2;
        currentPieceY = 0;
        score = 0;
    }

    void drawBoard() {
        system("cls");
        for (int i = 0; i < BOARD_HEIGHT; i++) {
            for (int j = 0; j < BOARD_WIDTH; j++) {
                cout << board[i][j];
            }
            cout << endl;
        }
        cout << "Score: " << score << endl;
    }

    void generateNewPiece() {
        // Generate a new tetromino piece
        // Update currentPieceX and currentPieceY accordingly
    }

    bool isCollision() {
        // Check if the current piece collides with the board or other pieces
        // Return true if there is a collision, false otherwise
    }

    void updateBoard() {
        // Update the board with the current piece's position
    }

    void clearFullRows() {
        // Check if any rows are full and clear them
        // Increase the score accordingly
    }

    void movePieceLeft() {
        // Move the current piece to the left
    }

    void movePieceRight() {
        // Move the current piece to the right
    }

    void rotatePiece() {
        // Rotate the current piece clockwise
    }

    void dropPiece() {
        // Drop the current piece to the bottom of the board
    }

    void playGame() {
        while (true) {
            drawBoard();

            if (_kbhit()) {
                char key = _getch();

                switch (key) {
                    case 'a':
                        movePieceLeft();
                        break;
                    case 'd':
                        movePieceRight();
                        break;
                    case 'w':
                        rotatePiece();
                        break;
                    case 's':
                        dropPiece();
                        break;
                    default:
                        break;
                }
            }

            // Update the game state
            if (!isCollision()) {
                updateBoard();
            }
            else {
                generateNewPiece();
                clearFullRows();
            }
        }
    }
};

int main() {
    srand(static_cast<unsigned>(time(nullptr)));

    TetrisGame game;
    game.playGame();

    return 0;
}
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