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tictactoe [ unity ]unknown
csharp
4 years ago
3.0 kB
9
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager_ : MonoBehaviour { public Text statusText; public GameObject blockPanel; public int switchTurn = 1; List<int> board = new List<int> { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private void Awake() { ResetBoard(); } void ResetBoard() { for (int i = 0; i < board.Count; i++) { board[i] = 0; } statusText.text = ""; } public void Place(Button button, int index) { //Disable button //Set Colour of button and disable it. ColorBlock colors = button.colors; if (switchTurn == 1) { //Turn into Red colors.disabledColor = new Color32(255, 100, 100, 255); //Place board[index] = 1; } else if (switchTurn == 2) { //Turn into Blue colors.disabledColor = new Color32(0, 0, 255, 255); //Place board[index] = 2; } button.colors = colors; button.interactable = false; checkWin(); } void checkWin() { //row 1 if(board[0] == switchTurn && board[1] == switchTurn && board[2] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } //row 2 else if (board[3] == switchTurn && board[4] == switchTurn && board[5] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } //row 3 else if (board[6] == switchTurn && board[7] == switchTurn && board[8] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } //Column 1 if (board[0] == switchTurn && board[3] == switchTurn && board[6] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } //Column 1 else if (board[1] == switchTurn && board[4] == switchTurn && board[7] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } //Column 1 else if (board[2] == switchTurn && board[5] == switchTurn && board[8] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } //diagonal if(board[0] == switchTurn && board[4] == switchTurn && board[8] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } else if (board[2] == switchTurn && board[4] == switchTurn && board[6] == switchTurn) { statusText.text = "Player " + switchTurn + " wins!"; blockPanel.SetActive(true); } switchTurn++; if (switchTurn > 2) switchTurn = 1; } }
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