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lua
a year ago
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function DrawEntityBoundingBox(entity, r, g, b, a) local min, max = GetModelDimensions(GetEntityModel(entity)) local corners = { GetOffsetFromEntityInWorldCoords(entity, min.x, max.y, max.z), GetOffsetFromEntityInWorldCoords(entity, max.x, max.y, max.z), GetOffsetFromEntityInWorldCoords(entity, min.x, min.y, max.z), GetOffsetFromEntityInWorldCoords(entity, max.x, min.y, max.z), GetOffsetFromEntityInWorldCoords(entity, min.x, max.y, min.z), GetOffsetFromEntityInWorldCoords(entity, max.x, max.y, min.z), GetOffsetFromEntityInWorldCoords(entity, min.x, min.y, min.z), GetOffsetFromEntityInWorldCoords(entity, max.x, min.y, min.z) } local function DrawQuad(v1, v2, v3, v4) DrawPoly(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z, r, g, b, a) DrawPoly(v1.x, v1.y, v1.z, v3.x, v3.y, v3.z, v4.x, v4.y, v4.z, r, g, b, a) DrawPoly(v3.x, v3.y, v3.z, v2.x, v2.y, v2.z, v1.x, v1.y, v1.z, r, g, b, a) DrawPoly(v4.x, v4.y, v4.z, v3.x, v3.y, v3.z, v1.x, v1.y, v1.z, r, g, b, a) end DrawQuad(corners[1], corners[2], corners[4], corners[3]) DrawQuad(corners[5], corners[6], corners[8], corners[7]) DrawQuad(corners[1], corners[2], corners[6], corners[5]) DrawQuad(corners[3], corners[4], corners[8], corners[7]) DrawQuad(corners[1], corners[3], corners[7], corners[5]) DrawQuad(corners[2], corners[4], corners[8], corners[6]) for i = 1, 4 do DrawLine(corners[i], corners[(i % 4) + 1], r, g, b, a) DrawLine(corners[i + 4], corners[((i - 1) % 4) + 5], r, g, b, a) DrawLine(corners[i], corners[i + 4], r, g, b, a) end end
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