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public float timer; public float jumpCD; public void Jump() { if(timer>jumpCD) { timer = 0; // DO THE JUMP } } public void Update() { timer += Time.DeltaTime; }
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public float timer; public float jumpCD; public void Jump() { if(timer>jumpCD) { timer = 0; // DO THE JUMP } } public void Update() { timer += Time.DeltaTime; }