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#ifdef ENABLE_YANG_LIMIT long long CShop::Buy(LPCHARACTER ch, BYTE pos) #else int CShop::Buy(LPCHARACTER ch, BYTE pos) #endif { if (pos >= m_itemVector.size()) { sys_log(0, "Shop::Buy : invalid position %d : %s", pos, ch->GetName()); return SHOP_SUBHEADER_GC_INVALID_POS; } sys_log(0, "Shop::Buy : name %s pos %d", ch->GetName(), pos); GuestMapType::iterator it = m_map_guest.find(ch); if (it == m_map_guest.end()) return SHOP_SUBHEADER_GC_END; SHOP_ITEM& r_item = m_itemVector[pos]; #ifdef WJ_CHEQUE_SYSTEM if (r_item.price < 0 && r_item.cheque_price <= 0) #else if (r_item.price < 0) #endif { LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } LPITEM pkSelectedItem = ITEM_MANAGER::instance().Find(r_item.itemid); if (IsPCShop()) { if (!pkSelectedItem) { sys_log(0, "Shop::Buy : Critical: This user seems to be a hacker : invalid pcshop item : BuyerPID:%d SellerPID:%d", ch->GetPlayerID(), m_pkPC->GetPlayerID()); return SHOP_SUBHEADER_GC_SOLD_OUT; // @fixme132 false to SHOP_SUBHEADER_GC_SOLD_OUT } if ((pkSelectedItem->GetOwner() != m_pkPC)) { sys_log(0, "Shop::Buy : Critical: This user seems to be a hacker : invalid pcshop item : BuyerPID:%d SellerPID:%d", ch->GetPlayerID(), m_pkPC->GetPlayerID()); return SHOP_SUBHEADER_GC_SOLD_OUT; // @fixme132 false to SHOP_SUBHEADER_GC_SOLD_OUT } } #ifdef ENABLE_YANG_LIMIT long long dwPrice = r_item.price; #else DWORD dwPrice = r_item.price; #endif #ifdef WJ_CHEQUE_SYSTEM BYTE byChequePrice = r_item.cheque_price; #endif if (it->second) // if other empire, price is triple dwPrice *= 3; #ifdef ENABLE_YANG_LIMIT if (ch->GetGold() < (long long) dwPrice) { sys_log(1, "Shop::Buy : Not enough money : %s has %lld, price %lld", ch->GetName(), ch->GetGold(), dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } #else if (ch->GetGold() < (int) dwPrice) { sys_log(1, "Shop::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } #endif #ifdef WJ_CHEQUE_SYSTEM if (ch->GetCheque() < byChequePrice) { sys_log(1, "Shop::Buy : Not enough cheque : %s has %d, price %d", ch->GetName(), ch->GetCheque(), byChequePrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_CHEQUE; } #endif LPITEM item; if (m_pkPC) // 피씨가 운영하는 샵은 피씨가 실제 아이템을 가지고있어야 한다. item = r_item.pkItem; else item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); if (!item) return SHOP_SUBHEADER_GC_SOLD_OUT; /*if (!m_pkPC) { if (quest::CQuestManager::instance().GetEventFlag("hivalue_item_sell") == 0) { if (item->GetVnum() == 70024 || item->GetVnum() == 70035) { return SHOP_SUBHEADER_GC_END; } } }*/ int iEmptyPos; if (item->IsDragonSoul()) { iEmptyPos = ch->GetEmptyDragonSoulInventory(item); } else { iEmptyPos = ch->GetEmptyInventory(item->GetSize()); } if (iEmptyPos < 0) { if (m_pkPC) { sys_log(1, "Shop::Buy at PC Shop : Inventory full : %s size %d", ch->GetName(), item->GetSize()); return SHOP_SUBHEADER_GC_INVENTORY_FULL; } else { sys_log(1, "Shop::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize()); M2_DESTROY_ITEM(item); return SHOP_SUBHEADER_GC_INVENTORY_FULL; } } #ifdef WJ_CHEQUE_SYSTEM if(dwPrice) ch->PointChange(POINT_GOLD, -dwPrice, false); if(byChequePrice) ch->PointChange(POINT_CHEQUE, -byChequePrice, false); #else ch->PointChange(POINT_GOLD, -dwPrice, false); #endif //세금 계산 DWORD dwTax = 0; int iVal = 0; { iVal = quest::CQuestManager::instance().GetEventFlag("personal_shop"); if (0 < iVal) { if (iVal > 100) iVal = 100; dwTax = dwPrice * iVal / 100; dwPrice = dwPrice - dwTax; } else { iVal = 0; dwTax = 0; } } if (!m_pkPC) { CMonarch::instance().SendtoDBAddMoney(dwTax, ch->GetEmpire(), ch); } if (m_pkPC) { m_pkPC->SyncQuickslot(QUICKSLOT_TYPE_ITEM, item->GetCell(), 255); if (item->GetVnum() == 90008 || item->GetVnum() == 90009) // VCARD { VCardUse(m_pkPC, ch, item); item = NULL; } else { char buf[512]; if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007) { #ifdef ENABLE_YANG_LIMIT snprintf(buf, sizeof(buf), "%s FROM: %u TO: %u PRICE: %lld", item->GetName(), ch->GetPlayerID(), m_pkPC->GetPlayerID(), dwPrice, byChequePrice); #else snprintf(buf, sizeof(buf), "%s FROM: %u TO: %u PRICE: %u", item->GetName(), ch->GetPlayerID(), m_pkPC->GetPlayerID(), dwPrice); #endif LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), SHOP_BUY, buf); LogManager::instance().GoldBarLog(m_pkPC->GetPlayerID(), item->GetID(), SHOP_SELL, buf); } item->RemoveFromCharacter(); if (item->IsDragonSoul()) item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); else item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); ITEM_MANAGER::instance().FlushDelayedSave(item); #ifdef ENABLE_YANG_LIMIT #ifdef WJ_CHEQUE_SYSTEM snprintf(buf, sizeof(buf), "%s %u(%s) %lld %u %u", item->GetName(), m_pkPC->GetPlayerID(), m_pkPC->GetName(), dwPrice, byChequePrice, item->GetCount()); #else snprintf(buf, sizeof(buf), "%s %u(%s) %lld %u", item->GetName(), m_pkPC->GetPlayerID(), m_pkPC->GetName(), dwPrice, item->GetCount()); #endif LogManager::instance().ItemLog(ch, item, "SHOP_BUY", buf); #ifdef WJ_CHEQUE_SYSTEM snprintf(buf, sizeof(buf), "%s %u(%s) %lld %u %u", item->GetName(), ch->GetPlayerID(), ch->GetName(), dwPrice, byChequePrice, item->GetCount()); #else snprintf(buf, sizeof(buf), "%s %u(%s) %lld %u", item->GetName(), ch->GetPlayerID(), ch->GetName(), dwPrice, item->GetCount()); #endif LogManager::instance().ItemLog(m_pkPC, item, "SHOP_SELL", buf); #else #ifdef WJ_CHEQUE_SYSTEM snprintf(buf, sizeof(buf), "%s %u(%s) %u %u %u", item->GetName(), m_pkPC->GetPlayerID(), m_pkPC->GetName(), dwPrice, byChequePrice, item->GetCount()); #else snprintf(buf, sizeof(buf), "%s %u(%s) %u %u", item->GetName(), m_pkPC->GetPlayerID(), m_pkPC->GetName(), dwPrice, item->GetCount()); #endif LogManager::instance().ItemLog(ch, item, "SHOP_BUY", buf); #ifdef WJ_CHEQUE_SYSTEM snprintf(buf, sizeof(buf), "%s %u(%s) %u %u %u", item->GetName(), ch->GetPlayerID(), ch->GetName(), dwPrice, byChequePrice, item->GetCount()); #else snprintf(buf, sizeof(buf), "%s %u(%s) %u %u", item->GetName(), ch->GetPlayerID(), ch->GetName(), dwPrice, item->GetCount()); #endif LogManager::instance().ItemLog(m_pkPC, item, "SHOP_SELL", buf); #endif } r_item.pkItem = NULL; BroadcastUpdateItem(pos); #ifdef WJ_CHEQUE_SYSTEM if(dwPrice) m_pkPC->PointChange(POINT_GOLD, dwPrice, false); if(byChequePrice) m_pkPC->PointChange(POINT_CHEQUE, byChequePrice, false); #else m_pkPC->PointChange(POINT_GOLD, dwPrice, false); #endif if (iVal > 0) m_pkPC->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal); CMonarch::instance().SendtoDBAddMoney(dwTax, m_pkPC->GetEmpire(), m_pkPC); } else { if (item->IsDragonSoul()) item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); else item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); ITEM_MANAGER::instance().FlushDelayedSave(item); LogManager::instance().ItemLog(ch, item, "BUY", item->GetName()); if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007) { LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, ""); } DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), -dwPrice); } #ifdef ENABLE_YANG_LIMIT if (item) sys_log(0, "SHOP: BUY: name %s %s(x %d):%u price %lld", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice); #else if (item) sys_log(0, "SHOP: BUY: name %s %s(x %d):%u price %u", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice); #endif ch->Save(); return (SHOP_SUBHEADER_GC_OK); }
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