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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventoryItemList : MonoBehaviour
{
public List<GameObject> ItemsInInventory = new List<GameObject>(5);
public GameObject InvMenuPanel;
private void Start()
{
AddItemToList();
}
void AddItemToList()
{
for (int i = 0; i < ItemsInInventory.Capacity; i++)
{
ItemsInInventory.Add(Instantiate(gameObject, InvMenuPanel.transform,InvMenuPanel.transform.parent));
}
}
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