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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <libwebsockets.h> struct RustSocket { char server_address[100]; struct lws_context *ws_context; struct lws *ws; }; static const struct lws_protocols protocols[] = { { .name = "rustplus", .callback = NULL, // Callbacks - Find out what this is later .per_session_data_size = 0, .rx_buffer_size = 0, }, { NULL, NULL, 0, 0 } // terminator - Find out what this is later }; // Establish a WebSocket connection void establishConnection(struct RustSocket *rustSocket) { struct lws_context_creation_info info; struct lws_client_connect_info ccinfo; memset(&info, 0, sizeof(info)); memset(&ccinfo, 0, sizeof(ccinfo)); info.port = CONTEXT_PORT_NO_LISTEN; info.protocols = protocols; info.options = LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT; rustSocket->ws_context = lws_create_context(&info); if (!rustSocket->ws_context) { fprintf(stderr, "Failed to create LWS context\n"); exit(EXIT_FAILURE); } ccinfo.context = rustSocket->ws_context; ccinfo.address = rustSocket->server_address; ccinfo.port = 443; ccinfo.path = "/your_websocket_server_path"; ccinfo.host = ccinfo.address; ccinfo.origin = ccinfo.address; ccinfo.protocol = "rustplus"; rustSocket->ws = lws_client_connect_via_info(&ccinfo); if (!rustSocket->ws) { fprintf(stderr, "Failed to connect to WebSocket server\n"); lws_context_destroy(rustSocket->ws_context); exit(EXIT_FAILURE); } // Wait till established connection lws_service(rustSocket->ws_context, 0); } // Close connection void closeConnection(struct RustSocket *rustSocket) { lws_context_destroy(rustSocket->ws_context); } int main() { struct RustSocket rustSocket; printf("Enter WebSocket server address (e.g., ws://example.com): "); if (scanf("%99s", rustSocket.server_address) != 1) { fprintf(stderr, "Failed to read server address\n"); return EXIT_FAILURE; } // Establish a connection to the WebSocket establishConnection(&rustSocket); // Do something with the WebSocket connection, e.g., send/receive messages // Close the WebSocket connection closeConnection(&rustSocket); return 0; }
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