Untitled
Anonymous
python
02/13/2026 5:58 PM
1.9 KB
25
Indexable
from random import randint
from time import sleep
class Hero():
def __init__(self, name, health, armor, power, weapon):
self.name = name
self.health = health
self.armor = armor
self.power = power
self.weapon = weapon
#printing character info:
def print_info(self):
print('Greet the hero ->', self.name )
print('Health level:', self.health)
print('Armor class:', self.armor)
print('Impact force:', self.power)
print('Weapon:', self.weapon, '\n')
#striking:
def strike(self, enemy):
print('-> STRIKE! ')
print(self.name , 'attacks', enemy.name , 'using', self.weapon, '\n')
enemy.armor -= self.power
if enemy.armor < 0:
enemy.health += enemy.armor
enemy.armor = 0
print(enemy.name , 'swayed.')
print('Armor class dropped to', enemy.armor)
print('Health level decreased to', enemy.health, '\n')
knight = Hero ('Richard', 50, 25, 20, 'sword')
rascal = Hero('Helen', 100, 10, 15, 'bow')
knight.print_info()
rascal.print_info()
print('Let the battle begin!')
play = True
while play:
if randint(0,1) == 1:
fighters = [knight, rascal]
else:
fighters = [rascal, knight]
fighters[0].strike(fighters[1])
if fighters[1].health <= 0:
play = False
print(fighters[1].name, 'fell in a harsh battle.')
sleep(1)
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