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[Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#3792370551 pipe] connected [SteamNetSockets] [#3009610765 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=e20afb77@loopback:1 <-> server=b363040d@loopback:0 [NetSteamConn] Associating NetChan oreldm @ loopback:0 (loopback:0) with Steam Net Connection handle #3009610765 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3792370551 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [oreldm] [Server] Client 0 'oreldm' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9960 (revision 8682326) [Client] Server Number: 1 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000501 seconds LoadResponseSystem scripts/talker/response_rules.vrr - Start CResponseSystem: scripts/talker/response_rules.vrr (7681 rules, 811 criteria, and 7681 responses) LoadResponseSystem scripts/talker/response_rules.vrr - Finish [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] CL: loaded 33 replay compatability settings from 'vpk:D:/Steam/steamapps/common/Counter-Strike Global Offensive/game/core/pak01.vpk:./scripts/replay_compatability_settings.txt' [Client] CL: loaded 2 replay compatability settings from 'vpk:D:/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:./scripts/replay_compatability_settings.txt' [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 13.810 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [RenderPipelineCsgo] Scratch RT Allocations: [RenderPipelineCsgo] RT 1280x960 RGBA16161616F 4xMSAA : 39321600 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 4xMSAA : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA32323232F : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA32323232F : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 4xMSAA : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA16161616F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA16161616F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RG3232F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RG3232F : 9830400 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 R32F : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 R32F : 4915200 Bytes [RenderPipelineCsgo] RT 640x480 RGBA32323232F : 4915200 Bytes [RenderPipelineCsgo] RT 640x480 RGBA32323232F : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RG1616 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RG1616 : 4915200 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes [RenderPipelineCsgo] RT 640x480 RGBA16161616F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RGBA16161616 : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RGBA8888 : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 R32F : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 R32F : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA32323232F : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA32323232F : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 D24S8 : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 D24S8 : 1228800 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 320x480 RGBA16161616 : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RG3232F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RG3232F : 614400 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 256x256 RGBA16161616F : 524288 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 R32F : 307200 Bytes [RenderPipelineCsgo] RT 320x240 R32F : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes [RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes [RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes [RenderPipelineCsgo] 61 RTs, Total = 279289856 Bytes [Server] SV: Sending full update to client oreldm (reason: initial update) [Client] CL: Receiving uncompressed update from server oreldm connected [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 11.992 KB [16 pkts], outgoing 834 bytes [15 pkts] [Networking] oreldm @ loopback:0: NetChan Setting Timeout to 20.00 seconds > connect 94.130.14.211:27019 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (94.130.14.211:27019), 2 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (94.130.14.211:27019)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #3792370551 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #3792370551 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #3792370551 (userdata 1) [SteamNetSockets] [#3792370551 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#3009610765 pipe 'oreldm'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #3792370551 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'oreldm' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'oreldm' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3009610765 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #3009610765 (userdata 0) [NetSteamConn] Disassociating NetChan oreldm @ (unknown) from Steam Net Connection handle #3009610765 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3009610765 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 18.346 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 18.349 [NetSteamConn] Steam Net connection #3009610765 pipe 'oreldm' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #3009610765 (userdata -1) [NetSteamConn] Opened Steam Net Connection on socket 'client' to 94.130.14.211:27019, connection #4032357688 UDP invalid@94.130.14.211:27019 [Networking] Created poll group for socket 'client' [RenderSystem] Discarding abandoned streaming texture load for maps/ui/buy_menu/cubemaps/env_cubemap_array.vtex [RenderSystem] Discarding abandoned streaming texture load for maps/ar_baggage_vanity/lightmaps/env_light_probe_volume_atlas.vtex [RenderSystem] Discarding abandoned streaming texture load for maps/ar_baggage_vanity/cubemaps/env_cubemap_array.vtex [RenderSystem] Deleting texture with outstanding streaming request (maps/ar_baggage_vanity/cubemaps/env_cubemap_array.vtex) [RenderSystem] Deleting texture with outstanding streaming request (maps/ar_baggage_vanity/lightmaps/env_light_probe_volume_atlas.vtex) [RenderSystem] Deleting texture with outstanding streaming request (materials/skybox/tests/src/lightingtest_sky_sunset_light_exr_f7b19a45.vtex) [RenderSystem] Discarding abandoned streaming texture load for materials/models/chicken/chicken_catalan_white_tan_head_color_psd_19ec0848.vtex [RenderSystem] Deleting texture with outstanding streaming request (materials/models/chicken/chicken_catalan_white_tan_head_color_psd_19ec0848.vtex) [RenderSystem] Discarding abandoned streaming texture load for materials/models/chicken/chicken_catalan_white_color_psd_e3bed0f3.vtex [RenderSystem] Deleting texture with outstanding streaming request (materials/models/chicken/chicken_catalan_white_color_psd_e3bed0f3.vtex) [RenderSystem] Discarding abandoned streaming texture load for materials/models/chicken/chicken_normal_psd_e8c5b8f9.vtex [RenderSystem] Deleting texture with outstanding streaming request (materials/models/chicken/chicken_normal_psd_e8c5b8f9.vtex) [RenderSystem] Discarding abandoned streaming texture load for materials/models/chicken/chicken_catalan_tan_color_psd_37a4e69b.vtex [RenderSystem] Deleting texture with outstanding streaming request (materials/models/chicken/chicken_catalan_tan_color_psd_37a4e69b.vtex) [RenderSystem] Deleting texture with outstanding streaming request (materials/models/chicken/chicken_ao_psd_2176d656.vtex) [RenderSystem] Discarding abandoned streaming texture load for patches/default/patch_backing_darkleather_psd_53393818.vtex [RenderSystem] Deleting texture with outstanding streaming request (patches/default/patch_backing_darkleather_psd_53393818.vtex) [SteamNetSockets] [#4032357688 UDP steamid:90180632907941891@94.130.14.211:27019] connected [Client] Sending connect to 94.130.14.211:27019 [Client] Received S2C_CHALLENGE [0 auth 3] from 94.130.14.211:27019 [Client] Sending C2S_CONNECT [13988 protocol 0 auth 3] to 94.130.14.211:27019 [Client] Received S2C_CONNECTION from 94.130.14.211:27019 [addons:'3084291314'] [NetSteamConn] Associating NetChan server @ 94.130.14.211:27019 (94.130.14.211:27019) with Steam Net Connection handle #4032357688 (userdata 0) [Client] CL: Connected to '94.130.14.211:27019' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CS_App_Lifetime_Gamestats: Recording PartyBrowserRefreshResults [SteamNetSockets] Ping measurement completed in 3.7s. Relays: 23 valid, 0 great, 6 good+, 13 ok+, 26 ignored [SteamNetSockets] Ping location: par=52+5,fra=55+5,lhr=58+5,ams=60+6/61+6,mad=63+6,vie=97+9/66+5,waw=68+6,sto2=85+8/80+5,sto=85+8/80+6,iad=140+14/129+5,gru=236+23,sgp=310+31/253+21 [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 23 valid, 0 great, 6 good+, 13 ok+, 26 ignored) **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'DowmloadWorkshopMap' [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 3084291314 [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [3084291314] [EngineServiceManager] Mounting addon '3084291314' [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347771 ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3084291314) [EngineServiceManager] SwitchToLoop game requested: id [2] addons [3084291314] [Client] CL: CNetworkGameClient already exists for connection to '94.130.14.211:27019' [Client] CL: connection to '94.130.14.211:27019' already started [Client] Game: "Counter-Strike 2" [Client] Map: "aim_map" [Client] Players: 2 (0 bots) / 64 humans [Client] Build: 9961 (revision 8682326) [Client] Server Number: 9 [SignonState] CL: CNetworkGameClient::ProcessServerInfo **** Unable to localize '#loadingscreen_title_aim_map' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_1' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_2' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_3' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_4' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_5' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_6' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_7' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_8' on panel '' **** Unable to localize '#loadingscreen_title_aim_map_9' on panel '' [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000687 seconds [Console] SetConVar: No such cvar ( sv_coaching_enabled set to true), skipping [Client] CL: Got pure server whitelist: sv_pure = 1. [RenderPipelineCsgo] Scratch RT Allocations: [RenderPipelineCsgo] RT 1280x960 RGBA16161616F 4xMSAA : 39321600 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 4xMSAA : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA32323232F : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA32323232F : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 4xMSAA : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA16161616F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA16161616F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RG3232F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RG3232F : 9830400 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 R32F : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 R32F : 4915200 Bytes [RenderPipelineCsgo] RT 640x480 RGBA32323232F : 4915200 Bytes [RenderPipelineCsgo] RT 640x480 RGBA32323232F : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RG1616 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RG1616 : 4915200 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes [RenderPipelineCsgo] RT 640x480 RGBA16161616F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RGBA16161616 : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RGBA8888 : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 R32F : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 R32F : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA32323232F : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA32323232F : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 D24S8 : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 D24S8 : 1228800 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 320x480 RGBA16161616 : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RG3232F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RG3232F : 614400 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 256x256 RGBA16161616F : 524288 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 R32F : 307200 Bytes [RenderPipelineCsgo] RT 320x240 R32F : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes [RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes [RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes [RenderPipelineCsgo] 61 RTs, Total = 279289856 Bytes **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [ResourceSystem] Failed loading resource "panorama/images/map_icons/map_icon_aim_map.vsvg_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/aim_map_7_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/aim_map_8_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/aim_map_9_png.vtex_c" (ERROR_FILEOPEN: File not found) [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 8.105 msec [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (94.130.14.211:27019) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [RenderPipelineCsgo] Scratch RT Allocations: [RenderPipelineCsgo] RT 1280x960 RGBA16161616F 4xMSAA : 39321600 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 4xMSAA : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA32323232F : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA32323232F : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 4xMSAA : 19660800 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA16161616F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA16161616F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RG3232F : 9830400 Bytes [RenderPipelineCsgo] RT 1280x960 RG3232F : 9830400 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RGBA8888 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 R32F : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 R32F : 4915200 Bytes [RenderPipelineCsgo] RT 640x480 RGBA32323232F : 4915200 Bytes [RenderPipelineCsgo] RT 640x480 RGBA32323232F : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 D24S8 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RG1616 : 4915200 Bytes [RenderPipelineCsgo] RT 1280x960 RG1616 : 4915200 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes [RenderPipelineCsgo] RT 640x480 RGBA16161616F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RGBA16161616 : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RG3232F : 2457600 Bytes [RenderPipelineCsgo] RT 640x480 RGBA8888 : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 R32F : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 R32F : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA32323232F : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA32323232F : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 D24S8 : 1228800 Bytes [RenderPipelineCsgo] RT 640x480 D24S8 : 1228800 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 320x480 RGBA16161616 : 1228800 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RGBA16161616F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RG3232F : 614400 Bytes [RenderPipelineCsgo] RT 320x240 RG3232F : 614400 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 256x256 RGBA16161616F : 524288 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 RGBA8888 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 R32F : 307200 Bytes [RenderPipelineCsgo] RT 320x240 R32F : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 320x240 D24S8 : 307200 Bytes [RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes [RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes [RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes [RenderPipelineCsgo] 61 RTs, Total = 279289856 Bytes [Client] CL: Receiving uncompressed update from server [Client] Created physics for aim_map [SteamAudio] Reverb: Cannot find baked reverb file: maps\aim_map.sareverb. Reverb disabled. [SteamAudio] Pathing: Cannot find baked paths file: maps\aim_map.sapaths. Pathing disabled. ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CSObserverPawn' ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'C_CSObserverPawn' ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'C_CSObserverPawn' ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'C_CSObserverPawn' oreldm connected [Networking] server @ 94.130.14.211:27019: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 38.070 KB [28 pkts], outgoing 2.111 KB [320 pkts] [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info [Command Queue] CQ enabled, using client-controlled JIT async send mode [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/aim_map_radar_spectate_tga.vtex_c" (ERROR_FILEOPEN: File not found) ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CSPlayerPawn' ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'C_CSPlayerPawn' ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'C_CSPlayerPawn' ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'C_CSPlayerPawn' ApplyOverrides_R: failed to find field 'm_flCycle' in class 'CKnife' ApplyOverrides_R: failed to find field 'm_flCycle' in class 'CCSWeaponBaseGun' ApplyOverrides_R: failed to find field 'm_flCycle' in class 'CCSGOViewModel' ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'CCSGOViewModel' ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'CCSGOViewModel' ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'CCSGOViewModel' **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [SteamNetSockets] [#4032357688 UDP steamid:90180632907941891@94.130.14.211:27019 'server'] closed by peer (2084): NETWORK_DISCONNECT_UNUSUAL [NetSteamConn] Steam Net connection #4032357688 UDP steamid:90180632907941891@94.130.14.211:27019 'server' closed by peer, reason 2084: NETWORK_DISCONNECT_UNUSUAL [Networking] NETWORK_DISCONNECT_UNUSUAL [NetSteamConn] Closing Steam Net Connection on socket 'client' to 94.130.14.211:27019, handle #4032357688 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #4032357688 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 94.130.14.211:27019 (94.130.14.211:27019) from Steam Net Connection handle #4032357688 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 94.130.14.211:27019, handle #4032357688 [Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: 84 (NETWORK_DISCONNECT_UNUSUAL). [Client] CL: Server disconnected: 84: NETWORK_DISCONNECT_UNUSUAL [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_UNUSUAL [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] [Command Queue] CQ disabled, re-syncing usercmd and simulation clock remainders [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 36.947 [EngineServiceManager] Unmounting addon '3084291314' [SoundSystem] Addon unloaded, unloading sound resources. [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347771 [RenderSystem] Deleting texture with outstanding streaming request (weapons/models/m4a4/materials/m4a4_default_normal_png_d39c4b9a.vtex) ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 37.032 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_competitive.cfg [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#4121930356 pipe] connected [SteamNetSockets] [#1976115092 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=f5afaa74@loopback:1 <-> server=75c91f94@loopback:0 [NetSteamConn] Associating NetChan oreldm @ loopback:0 (loopback:0) with Steam Net Connection handle #1976115092 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4121930356 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [oreldm] [Server] Client 0 'oreldm' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9960 (revision 8682326) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000547 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 7.885 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client oreldm (reason: initial update) [Client] CL: Receiving uncompressed update from server oreldm connected [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 11.882 KB [10 pkts], outgoing 816 bytes [9 pkts] [Networking] oreldm @ loopback:0: NetChan Setting Timeout to 20.00 seconds
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