sons of the forest remake
its better than everAnonymous
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03/05/2026 6:58 PM
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using UnityEngine;
using System.Collections.Generic;
public class HardcoreSOTFMaster : MonoBehaviour
{
[Header("OG Survival Stats")]
public float coreTemp = 37f;
public float hydration = 100f;
public float bodyFat = 15f;
public float sanity = 100f;
public bool isPoisoned = false;
[Header("Hardcore Systems")]
public float exileTimer = 0f; // 90 days in seconds
public float weightPenalty = 0f;
public bool cursorInverted = false;
public float gpsGreenSmear = 0f;
[Header("Inventory & Tools")]
public bool hasShotgun = false;
public float shotgunRust = 100f;
public bool hasCharcoalSlurry = false;
public GameObject portableIceBox;
[Header("Identity Dissolution (OG Meshes)")]
public MeshFilter playerHead;
public Mesh[] evolutionForms; // OG Player, NPC, Mimic, Pine Tree, Fish
void Update()
{
HandleMetabolism();
HandleSanityAndMimics();
HandleInputInversion();
HandleWeatherEffects();
}
void HandleMetabolism()
{
// Cold drains core temp; Polar Vortex is deadly
if (coreTemp 0) exileTimer -= Time.deltaTime;
}
void HandleInputInversion()
{
if (cursorInverted) {
float x = -Input.GetAxis("Mouse X");
float y = -Input.GetAxis("Mouse Y");
// Apply inverted rotation to OG Camera
}
// Right-click to scrub Green Smear off GPS
if (Input.GetMouseButtonDown(1) && gpsGreenSmear > 0) {
gpsGreenSmear -= 0.15f;
PlayWipeSound();
}
}
void CycleIdentityMesh()
{
// Cycles your head between OG models (Pine Tree, Fish, etc.)
int index = (int)(Time.time % evolutionForms.Length);
playerHead.mesh = evolutionForms[index];
}
public void CleanShotgun()
{
if (hasCharcoalSlurry) {
shotgunRust -= 10f; // Clean with crushed charcoal + water
if (shotgunRust <= 0) /* Gun is Safe to Fire */;
}
}
void HandleWeatherEffects()
{
// Polar Vortex: Untreated wood structures take damage
// Use Shovel to row Ice Floes to reach the Pistol Raft
}
void WriteMimicNote() { /* Edits OG Notepad with "HE IS WATCHING" */ }
void PlayWipeSound() { /* Squeaky OG cleaning sound */ }
}
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