Untitled
unknown
plain_text
10 months ago
696 B
6
Indexable
local surface_name = "gleba"
if not game.surfaces[surface_name] then
local new_surface = game.create_surface(surface_name, {
seed = 12345, -- You can adjust this to modify terrain generation
width = 2048, -- Adjust size if needed
height = 2048,
water = 0.5, -- Controls water level
terrain_segmentation = 1, -- Affects smoothness of terrain features
autoplace_controls = {
["trees"] = { frequency = 3, size = 1, richness = 1 },
["enemy-base"] = { frequency = 1, size = 1, richness = 1 },
}
})
game.print("Created Gleba surface: " .. surface_name)
else
game.print("Gleba surface already exists!")
end
Editor is loading...
Leave a Comment