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import turtle

# Set up the screen
win = turtle.Screen()
win.title("Pong")
win.bgcolor("black")
win.setup(width=600, height=400)

# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=6, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-250, 0)

# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=6, stretch_len=1)
paddle_b.penup()
paddle_b.goto(240, 0)

# Ball
ball = turtle.Turtle()
ball.speed(40)  # Adjust speed here (larger number for faster speed)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 2  # Ball's x-axis movement speed
ball.dy = 2  # Ball's y-axis movement speed

# Function to move paddle A up
def paddle_a_up():
    y = paddle_a.ycor()
    if y < 190:
        y += 20  # Adjust the speed of paddle movement here
    paddle_a.sety(y)

# Function to move paddle A down
def paddle_a_down():
    y = paddle_a.ycor()
    if y > -180:
        y -= 20  # Adjust the speed of paddle movement here
    paddle_a.sety(y)

# Function to move paddle B up
def paddle_b_up():
    y = paddle_b.ycor()
    if y < 190:
        y += 20  # Adjust the speed of paddle movement here
    paddle_b.sety(y)

# Function to move paddle B down
def paddle_b_down():
    y = paddle_b.ycor()
    if y > -180:
        y -= 20  # Adjust the speed of paddle movement here
    paddle_b.sety(y)

# Keyboard bindings
win.listen()
win.onkeypress(paddle_a_up, "w")
win.onkeypress(paddle_a_down, "s")
win.onkeypress(paddle_b_up, "Up")
win.onkeypress(paddle_b_down, "Down")

# Main game loop
while True:
    win.update()

    # Move the ball
    ball.setx(ball.xcor() + ball.dx)
    ball.sety(ball.ycor() + ball.dy)

    # Border checking
    if ball.ycor() > 190:
        ball.sety(190)
        ball.dy *= -1

    if ball.ycor() < -190:
        ball.sety(-190)
        ball.dy *= -1

    if ball.xcor() > 290:
        ball.goto(0, 0)
        ball.dx *= -1

    if ball.xcor() < -290:
        ball.goto(0, 0)
        ball.dx *= -1

    # Paddle and ball collisions
    if (ball.dx > 0) and (240 > ball.xcor() > 230) and (paddle_b.ycor() + 50 > ball.ycor() > paddle_b.ycor() - 50):
        ball.setx(230)
        ball.dx *= -1

    elif (ball.dx < 0) and (-250 < ball.xcor() < -240) and (paddle_a.ycor() + 50 > ball.ycor() > paddle_a.ycor() - 50):
        ball.setx(-240)
        ball.dx *= -1
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