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a year ago
771 B
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public void SetJointsPos(PositionMapper[] mappers) { for (int i = 0; i < points.Length; i++) { for (int j = 0; j < mappers.Length; j++) { if (points[i].jointType == mappers[j].jointType) { points[i].OnIKEnable(mappers[i]); } } } } public void OnIKEnable(PositionMapper mappers) { startPos = mappers.StartPos; point.position = mappers.StartPos; EndPos = GameManager.Instance.levelManager.stepSequence.NextStepStartPosition; canNotUse = mappers.CanNotUse; if (canNotUse) SetWeightage(0); else SetWeightage(1); tempIKPoint = point.position; }