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static void Mod_LoadTextures(model_t *mod, dbspmodel_t *bmod) { dmiptexlump_t *lump = bmod->textures; if(bmod->texdatasize < 1 || !lump || lump->nummiptex < 1) { mod->textures = NULL; return; } // Reduce allocated texture count int reduced_count = lump->nummiptex / 2; // Or set fixed number like 32 mod->textures = Mem_Calloc(mod->mempool, reduced_count * sizeof(texture_t *)); mod->numtextures = reduced_count; Mod_LoadAllTextures(mod, bmod); // Using existing function instead }
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