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using System;
using System.Windows.Forms;

namespace TicTacToe
{
    public partial class Form1 : Form
    {
        private const int SIZE = 3;
        private Button[,] buttons;
        private Button multiPlayerButton;
        private Button networkPlayerButton;
        private Game game;
        private Game.SquareState currentPlayer;
        private NetworkPlayer networkPlayer;
        private bool isNetworkGame;
        private bool isMyTurnInNetworkGame;
        private GameMode gameMode;



        public Form1()
        {
            InitializeComponent();
            game = new Game();
            GameModeForm gameModeForm = new GameModeForm(game);
            gameModeForm.ShowDialog();
            buttons = new Button[SIZE, SIZE];
            currentPlayer = Game.SquareState.X;
            networkPlayer = null;
            isNetworkGame = false;
            isMyTurnInNetworkGame = false;
           // this.FormClosing += Form1_FormClosing;

            multiPlayerButton = new Button();
            multiPlayerButton.Text = "Multi Player";
            multiPlayerButton.Click += MultiPlayerButton_Click;
            multiPlayerButton.SetBounds(200, 300, 100, 50);

            networkPlayerButton = new Button();
            networkPlayerButton.Text = "Network Player";
            networkPlayerButton.Click += NetworkPlayerButton_Click;
            networkPlayerButton.SetBounds(350, 300, 100, 50);

            this.Controls.Add(multiPlayerButton);
            this.Controls.Add(networkPlayerButton);

            this.Load += new EventHandler(Form1_Load);

            // Přidáme inicializaci tlačítek
            for (int i = 0; i < SIZE; i++)
            {
                for (int j = 0; j < SIZE; j++)
                {
                    buttons[i, j] = new Button();
                }
            }

            // Add this block
            if (game.GetGameMode() == GameMode.Network)
            {
                NetworkPlayerButton_Click(null, null);
            }
            else
            {
                MultiPlayerButton_Click(null, null);
            }
            // End of block
        }


        void Form1_Load(object sender, EventArgs e)
        {
            for (int i = 0; i < SIZE; i++)
            {
                for (int j = 0; j < SIZE; j++)
                {
                    buttons[i, j] = new Button();
                    buttons[i, j].SetBounds(50 + 80 * i, 50 + 80 * j, 70, 70);
                    buttons[i, j].Click += new EventHandler(this.Square_Click);
                    buttons[i, j].Name = "Square_" + i.ToString() + "_" + j.ToString();
                    this.Controls.Add(buttons[i, j]); // Přidává tlačítka do formuláře
                }
            }
        }





        private void MultiPlayerButton_Click(object sender, EventArgs e)
        {
            networkPlayer = null;
            isNetworkGame = false;
            ResetGame();
        }

        private void NetworkPlayerButton_Click(object sender, EventArgs e)
        {
            NetworkGameForm networkGameForm = new NetworkGameForm(game);
            networkGameForm.ShowDialog();
            if (networkGameForm.DialogResult == DialogResult.OK)
            {
                string username = networkGameForm.Username;
                int arenaNumber = networkGameForm.ArenaNumber;

                networkPlayer = new NetworkPlayer("127.0.0.1", 12345 /*+ arenaNumber*/);
                networkPlayer.Connect();
                isNetworkGame = true;
                ResetGame();
                isMyTurnInNetworkGame = true;
            }
        }

        private void ResetGame()
        {
            game.ResetBoard();
            currentPlayer = Game.SquareState.X;
            isMyTurnInNetworkGame = false;
            ResetButtonLabels();


        }


        private void Square_Click(object sender, EventArgs e)
        {
            Button button = sender as Button;
            string[] splitName = button.Name.Split('_');
            int x = Int32.Parse(splitName[1]);
            int y = Int32.Parse(splitName[2]);

            if (game.GetState(x, y) != Game.SquareState.Empty)
            {
                return;
            }

            if (!isNetworkGame || isMyTurnInNetworkGame)
            {
                game.MakeMove(x, y, currentPlayer);
                button.Text = currentPlayer.ToString();
                currentPlayer = (currentPlayer == Game.SquareState.X) ? Game.SquareState.O : Game.SquareState.X;
            }

            if (isNetworkGame)
            {
                networkPlayer.SendMove(x, y);
                isMyTurnInNetworkGame = false;
            }

            if (game.CheckForWinner())
            {
                MessageBox.Show("Player " + currentPlayer.ToString() + " wins!");
                game.ResetBoard();
                ResetButtonLabels();
                return;
            }
            if (game.IsBoardFull())
            {
                MessageBox.Show("It's a draw!");
                game.ResetBoard();
                ResetButtonLabels();
                return;
            }



            if (game.CheckForWinner())
            {
                MessageBox.Show("Player " + currentPlayer.ToString() + " wins!");
                game.ResetBoard();
                ResetButtonLabels();
                return;
            }
            if (game.IsBoardFull())
            {
                MessageBox.Show("It's a draw!");
                game.ResetBoard();
                ResetButtonLabels();
            }

        }


        private void ResetButtonLabels()
        {
            for (int i = 0; i < SIZE; i++)
            {
                for (int j = 0; j < SIZE; j++)
                {
                    buttons[i, j].Text = "";
                }
            }
        }
    }
}

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