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package com.ruse.world.content.newraidsystem; import com.ruse.model.Item; import com.ruse.model.Position; import com.ruse.world.entity.impl.npc.NPC; import com.ruse.world.entity.impl.player.Player; import java.util.List; public class TestRaid extends Raid { @Override public List<RaidWave> getWaves() { return List.of( new RaidWave( new NPC(131, new Position(3333, 3333)), new NPC(131, new Position(3333, 3334)) ), new RaidWave( new NPC(131, new Position(3331, 3333)) ), new RaidWave( new NPC(131, new Position(3334, 3335)) ) ); } @Override public List<Item> getCost(RaidDifficulty difficulty) { return switch (difficulty) { case EASY -> List.of( new Item(995, 100_000), new Item(6570, 1) ); case MEDIUM -> List.of( new Item(995, 500_000), new Item(6570, 1) ); case HARD -> List.of( new Item(995, 750_000), new Item(4151, 1), new Item(11732, 1) ); }; } @Override public int getPointsReward(RaidDifficulty difficulty) { return switch (difficulty) { case EASY -> 25; case MEDIUM -> 50; case HARD -> 100; }; } @Override public boolean meetsRequirement(Player player, RaidDifficulty difficulty) { return switch (difficulty) { case EASY -> player.getDonator().isMysticalPlus(); case MEDIUM -> player.getDonator().isObsidianPlus(); case HARD -> player.getDonator().isForsakenPlus(); }; } @Override public RaidRewardTable getRewardTable() { return new RaidRewardTable( List.of( // common rewards ), List.of( // uncommon rewards ), List.of( // rare rewards ) ); } @Override public RaidRewardTableChances getRewardTableChances(RaidDifficulty difficulty) { return switch (difficulty) { case EASY -> new RaidRewardTableChances(70, 20, 10); case MEDIUM -> new RaidRewardTableChances(50, 35, 15); case HARD -> new RaidRewardTableChances(45, 30, 20); }; } @Override public NpcStatsOverrides getNpcStatsOverrides(RaidDifficulty difficulty) { return switch (difficulty) { case EASY -> new NpcStatsOverrides(1.0, 0, 0, 0); case MEDIUM -> new NpcStatsOverrides(1.5, 250, 200, 15); case HARD -> new NpcStatsOverrides(2.0, 350, 400, 25); }; } @Override public String getDescription(RaidDifficulty difficulty) { return switch (difficulty) { case EASY -> """ Easy raid description here Can be as many lines as u want """; case MEDIUM -> """ Medium raid description here Same as above """; case HARD -> """ Hard raid description here Same as above """; }; } }
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