backpack
unknown
lua
8 months ago
1.3 kB
5
Indexable
local backpackId = {}
local moveTrashItem = function(startTile, topThing)
for x = -maxDistance, maxDistance do
for y = -maxDistance, maxDistance do
local tile = g_map.getTile({x = posx() + x, y = posy() + y, z = posz()})
local playerTile = g_map.getTile({x = posx(), y = posy(), z = posz()})
if tile and tile ~= startTile and tile ~= playerTile then
if tile:isWalkable() then
return g_game.move(topThing, tile:getPosition(), topThing:getCount())
end
end
end
end
end
local moveBackpackToFoot = function()
local storageBackpacks = backpackId
for x = -maxDistance, maxDistance do
for y = -maxDistance, maxDistance do
local tile = g_map.getTile({x = posx() + x, y = posy() + y, z = posz()})
if tile then
local things = tile:getThings()
for i, item in pairs(things) do
if table.find(storageBackpacks, item:getId()) then
local topThing = tile:getTopUseThing()
if table.find(storageBackpacks, topThing:getId()) then
return g_game.move(item, pos(), item:getCount())
end
moveTrashItem(tile, topThing)
end
end
end
end
end
end
macro(100, "Move Backpack", function()
moveBackpackToFoot()
end)Editor is loading...
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