backpack
unknown
lua
2 months ago
1.3 kB
4
Indexable
local backpackId = {} local moveTrashItem = function(startTile, topThing) for x = -maxDistance, maxDistance do for y = -maxDistance, maxDistance do local tile = g_map.getTile({x = posx() + x, y = posy() + y, z = posz()}) local playerTile = g_map.getTile({x = posx(), y = posy(), z = posz()}) if tile and tile ~= startTile and tile ~= playerTile then if tile:isWalkable() then return g_game.move(topThing, tile:getPosition(), topThing:getCount()) end end end end end local moveBackpackToFoot = function() local storageBackpacks = backpackId for x = -maxDistance, maxDistance do for y = -maxDistance, maxDistance do local tile = g_map.getTile({x = posx() + x, y = posy() + y, z = posz()}) if tile then local things = tile:getThings() for i, item in pairs(things) do if table.find(storageBackpacks, item:getId()) then local topThing = tile:getTopUseThing() if table.find(storageBackpacks, topThing:getId()) then return g_game.move(item, pos(), item:getCount()) end moveTrashItem(tile, topThing) end end end end end end macro(100, "Move Backpack", function() moveBackpackToFoot() end)
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