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using System.Collections; using System.Collections.Generic; using UnityEngine; public class onetotwo : MonoBehaviour{ public GameObject twelveAM; public GameObject oneam; public GameObject twoam; public GameObject threeAM; public GameObject fourAM; public GameObject fiveAM; private float delayBeforeLoading = 5f; private float timeElapsed; public void Update() { timeElapsed += Time.deltaTime; if (timeElapsed > delayBeforeLoading) { twelveAM.SetActive(false); oneam.SetActive(true); twoam.SetActive(false); threeAM.SetActive(false); fourAM.SetActive(false); fiveAM.SetActive(false); } { delayBeforeLoading = 10f; if (timeElapsed > delayBeforeLoading) { //changes time from 1 to 2 twelveAM.SetActive(false); oneam.SetActive(false); twoam.SetActive(true); threeAM.SetActive(false); fourAM.SetActive(false); fiveAM.SetActive(false); } } } }
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