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Lifecycle ERROR : Failed to setup LifecycleManagement and enter code reload scopes (pre deserialization) due to exception System.NullReferenceException: Object reference not set to an instance of an object
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSortRecursive (Unity.Scripting.LifecycleManagement.OrderedAssemblyList+SortNode[] sortNodes, System.Boolean[] visitedNodes, System.Int32 index, System.Reflection.Assembly[]& sortedNodes, System.Int32& sortedCount) [0x0002d] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSort (System.Reflection.Assembly[]& assemblies) [0x00142] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.Populate (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x0001a] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList..ctor (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x00011] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeBase..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeIl2Cpp..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at UnityEngine.DomainReloadLifecycleController.Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () [0x00016] in <61dc858e9c064822b944126a40a6078e>:0 
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEngine.DomainReloadLifecycleController/ScriptingCoreDebugForIl2AndMonoCpp:LogError (string)
Unity.Scripting.Debug:LogError (string)
Unity.Scripting.LifecycleManagement.DebugLifecycle:ReportError (string,bool)
UnityEngine.DomainReloadLifecycleController:Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization ()

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSortRecursive (Unity.Scripting.LifecycleManagement.OrderedAssemblyList+SortNode[] sortNodes, System.Boolean[] visitedNodes, System.Int32 index, System.Reflection.Assembly[]& sortedNodes, System.Int32& sortedCount) [0x0002d] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSort (System.Reflection.Assembly[]& assemblies) [0x00142] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.Populate (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x0001a] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList..ctor (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x00011] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeBase..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeIl2Cpp..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in <f308a3f9a5854b07ac5c1e19b93625dd>:0 
  at UnityEngine.DomainReloadLifecycleController.Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () [0x00016] in <61dc858e9c064822b944126a40a6078e>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.DomainReloadLifecycleController:Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization()
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