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function AddNPC(x, y, z, heading, hash, model, headingText, animation) RequestModel(hash) while not HasModelLoaded(hash) do Wait(15) end RequestAnimDict(animation) while not HasAnimDictLoaded(animation) do Wait(15) end local ped = CreatePed(4, hash, x, y, z - 1, heading, false, true) SetEntityHeading(ped, heading) FreezeEntityPosition(ped, true) SetEntityInvincible(ped, true) SetBlockingOfNonTemporaryEvents(ped, true) TaskPlayAnim(ped, animation, "base", 8.0, 0.0, -1, 1, 0, 0, 0, 0) end function DrawText3D(x, y, z, text, scl, font) local onScreen, _x, _y = World3dToScreen2d(x, y, z) if onScreen then local camX, camY, camZ = table.unpack(GetGameplayCamCoords()) local dist = GetDistanceBetweenCoords(camX, camY, camZ, x, y, z, 1) local scale = (1 / dist) * scl * (1 / GetGameplayCamFov()) * 100 SetTextScale(0.0, 1.1 * scale) SetTextFont(font) SetTextProportional(1) SetTextColour(255, 255, 255, 255) SetTextDropshadow(0, 0, 0, 0, 255) SetTextEdge(2, 0, 0, 0, 150) SetTextDropShadow() SetTextOutline() SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x, _y) end end CreateThread(function() for _, v in pairs(Config.Peds) do AddNPC(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8]) end end) CreateThread(function() while Config.displayText do local pos = GetEntityCoords(PlayerPedId()) Wait(0) for _, v in pairs(Config.Peds) do local distance = #(pos - vec3(v[1], v[2], v[3])) if distance < Config.displayDistance then DrawText3D(v[1], v[2], v[3] + 1, Config.displayColor .. v[7], 1.2, 1) end end end end)
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