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function AddNPC(x, y, z, heading, hash, model, headingText, animation)
    RequestModel(hash)
    while not HasModelLoaded(hash) do
        Wait(15)
    end
    
    RequestAnimDict(animation)
    while not HasAnimDictLoaded(animation) do
        Wait(15)
    end
    
    local ped = CreatePed(4, hash, x, y, z - 1, heading, false, true)
    SetEntityHeading(ped, heading)
    FreezeEntityPosition(ped, true)
    SetEntityInvincible(ped, true)
    SetBlockingOfNonTemporaryEvents(ped, true)
    TaskPlayAnim(ped, animation, "base", 8.0, 0.0, -1, 1, 0, 0, 0, 0)
end

function DrawText3D(x, y, z, text, scl, font) 
    local onScreen, _x, _y = World3dToScreen2d(x, y, z)
    if onScreen then
        local camX, camY, camZ = table.unpack(GetGameplayCamCoords())
        local dist = GetDistanceBetweenCoords(camX, camY, camZ, x, y, z, 1)
        local scale = (1 / dist) * scl * (1 / GetGameplayCamFov()) * 100
        
        SetTextScale(0.0, 1.1 * scale)
        SetTextFont(font)
        SetTextProportional(1)
        SetTextColour(255, 255, 255, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString(text)
        DrawText(_x, _y)
    end
end

CreateThread(function()
    for _, v in pairs(Config.Peds) do
        AddNPC(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8])
    end
end)

CreateThread(function()
    while Config.displayText do
        local pos = GetEntityCoords(PlayerPedId())
        Wait(0)
        for _, v in pairs(Config.Peds) do
            local distance = #(pos - vec3(v[1], v[2], v[3]))
            if distance < Config.displayDistance then
                DrawText3D(v[1], v[2], v[3] + 1, Config.displayColor .. v[7], 1.2, 1)
            end
        end
    end
end)
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