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2 years ago
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extends Control
const DEFAULT_PORT = 12345
func _ready():
multiplayer.connected_to_server.connect(self._peer_connected)
start_server()
func start_server():
var port = DEFAULT_PORT
var peer = ENetMultiplayerPeer.new()
peer.create_server(port)
multiplayer.multiplayer_peer = peer
func _peer_connected(id):
print("peer %s connected" % id)
@rpc("any_peer")
func server_spawn_player(client_id, player_name):
print("spawning player %s on network ID %s" % [player_name, client_id])
rpc_id(client_id, "create_player_node")
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