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extends Control const DEFAULT_PORT = 12345 func _ready(): multiplayer.connected_to_server.connect(self._peer_connected) start_server() func start_server(): var port = DEFAULT_PORT var peer = ENetMultiplayerPeer.new() peer.create_server(port) multiplayer.multiplayer_peer = peer func _peer_connected(id): print("peer %s connected" % id) @rpc("any_peer") func server_spawn_player(client_id, player_name): print("spawning player %s on network ID %s" % [player_name, client_id]) rpc_id(client_id, "create_player_node")
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