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import pygame
import random
# Initialize Pygame
pygame.init()
# Set screen dimensions
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# Title
pygame.display.set_caption("Grinding Game")
# Colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((32, 32))
self.image.fill(white)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 5
self.hp = 100
self.attack = 10
self.level = 1
self.exp = 0
self.exp_to_level_up = 100
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
# Keep player within screen bounds
self.rect.clamp_ip(screen.get_rect())
def level_up(self):
self.level += 1
self.hp += 10
self.attack += 5
self.exp_to_level_up *= 2
print(f"You leveled up to level {self.level}!")
def gain_exp(self, amount):
self.exp += amount
if self.exp >= self.exp_to_level_up:
self.level_up()
self.exp = 0
# Enemy class
class Enemy(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((32, 32))
self.image.fill(red)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.hp = 50
self.attack = 5
def update(self):
# Simple enemy movement (random direction)
direction = random.choice(["left", "right", "up", "down"])
if direction == "left":
self.rect.x -= 2
elif direction == "right":
self.rect.x += 2
elif direction == "up":
self.rect.y -= 2
elif direction == "down":
self.rect.y += 2
# Keep enemy within screen bounds
self.rect.clamp_ip(screen.get_rect())
# Create sprite groups
player_group = pygame.sprite.Group()
enemy_group = pygame.sprite.Group()
# Create player and enemies
player = Player(screen_width // 2, screen_height // 2)
player_group.add(player)
for _ in range(5):
enemy = Enemy(random.randint(0, screen_width - 32), random.randint(0, screen_height - 32))
enemy_group.add(enemy)
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update sprites
player_group.update()
enemy_group.update()
# Check for collisions
for enemy in enemy_group:
if player.rect.colliderect(enemy.rect):
# Player attacks
enemy.hp -= player.attack
# Enemy attacks (if alive)
if enemy.hp > 0:
player.hp -= enemy.attack
# Check if enemy is defeated
if enemy.hp <= 0:
enemy_group.remove(enemy)
player.gain_exp(20) # Gain EXP for defeating an enemy
# Draw everything
screen.fill(black)
player_group.draw(screen)
enemy_group.draw(screen)
# Display player info
font = pygame.font.Font(None, 24)
hp_text = font.render(f"HP: {player.hp}", True, green)
level_text = font.render(f"Level: {player.level}", True, white)
exp_text = font.render(f"EXP: {player.exp}/{player.exp_to_level_up}", True, white)
screen.blit(hp_text, (10, 10))
screen.blit(level_text, (10, 30))
screen.blit(exp_text, (10, 50))
# Update the display
pygame.display.flip()
# Quit Pygame
pygame.quit()Editor is loading...
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