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void createCharacter( char pj_name[NAME_SIZE], char sire[NAME_SIZE] ) { ///Variables de los ficheros FILE *vampire; FILE *human; FILE *house; Character characterS; Clan clanS; Sire sireS; int i = 0; char name[NAME_SIZE]; strcpy ( name, pj_name ); strcat ( name, ".bin" ); ///Copiar del archivo binario del sire, su nombre, nombre clan, generación + 1. vampire = fopen ( "sire.bin", "rb" ); fread ( &sireS, sizeof (Sire), 1, vampire ); while ( !feof( vampire ) ) { if ( strcmp(sireS.name, sire) == 0 ) { strcpy ( characterS.sire_name, sireS.name ); strcpy ( characterS.clan_name, sireS.clan_name ); characterS.generation = sireS.generation + 1; } fread ( &sireS, sizeof (Sire), 1, vampire ); } fclose ( vampire ); ///Copiar del archivo binario del clan, disciplines, y bane. house = fopen ( "clans.bin", "rb" ); fread ( &clanS, sizeof ( Clan ), 1, house ); while ( !feof( house ) ) { if ( strcmp( characterS.clan_name, clanS.name ) == 0 ) { for ( i = 0; i < NUM_DISCIPLINES; i++ ) { strcpy ( characterS.disciplines[i], clanS.disciplines[i] ); } strcpy ( characterS.bane, clanS.bane); } } fclose ( house ); ///Crear el fichero binario del personaje. human = fopen ( name, "wb" ); fwrite ( &characterS, sizeof( Character ), 1, human ); fclose ( human ); }
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