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void createCharacter( char pj_name[NAME_SIZE], char sire[NAME_SIZE] ) {
///Variables de los ficheros
FILE *vampire;
FILE *human;
FILE *house;
Character characterS;
Clan clanS;
Sire sireS;
int i = 0;
char name[NAME_SIZE];
strcpy ( name, pj_name );
strcat ( name, ".bin" );
///Copiar del archivo binario del sire, su nombre, nombre clan, generación + 1.
vampire = fopen ( "sire.bin", "rb" );
fread ( &sireS, sizeof (Sire), 1, vampire );
while ( !feof( vampire ) ) {
if ( strcmp(sireS.name, sire) == 0 ) {
strcpy ( characterS.sire_name, sireS.name );
strcpy ( characterS.clan_name, sireS.clan_name );
characterS.generation = sireS.generation + 1;
}
fread ( &sireS, sizeof (Sire), 1, vampire );
}
fclose ( vampire );
///Copiar del archivo binario del clan, disciplines, y bane.
house = fopen ( "clans.bin", "rb" );
fread ( &clanS, sizeof ( Clan ), 1, house );
while ( !feof( house ) ) {
if ( strcmp( characterS.clan_name, clanS.name ) == 0 ) {
for ( i = 0; i < NUM_DISCIPLINES; i++ ) {
strcpy ( characterS.disciplines[i], clanS.disciplines[i] );
}
strcpy ( characterS.bane, clanS.bane);
}
}
fclose ( house );
///Crear el fichero binario del personaje.
human = fopen ( name, "wb" );
fwrite ( &characterS, sizeof( Character ), 1, human );
fclose ( human );
}
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