Lobby Handler
unknown
csharp
a year ago
2.7 kB
8
Indexable
using UnityEngine;
using Unity.Services.Lobbies;
using Unity.Services.Lobbies.Models;
public class LobbyHandler : MonoBehaviour
{
public static LobbyHandler Instance;
public string LobbyName { get; private set; }
public string LobbyID { get; private set; }
public string RoomCode { get; private set; }
public bool RoomFound { get; private set; } = false;
void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
public async void CreateLobby(string lobbyName = "Lobby")
{
try
{
int maxPlayers = 2;
CreateLobbyOptions options = new();
options.IsPrivate = false;
Lobby lobby = await Lobbies.Instance.CreateLobbyAsync(lobbyName, maxPlayers, options);
string retrievedRoomCode = lobby.LobbyCode;
Debug.Log($"Lobby created, ID: {lobby.Id}");
Debug.Log($"Room code: {retrievedRoomCode}");
LobbyName = lobbyName;
RoomCode = retrievedRoomCode;
LobbyID = lobby.Id;
}
catch (LobbyServiceException e)
{
Debug.LogError(e);
}
}
public async void JoinLobby(string roomCode)
{
RoomFound = false;
try
{
Debug.Log($"Attempting to join |{roomCode}|");
Lobby lobby = await Lobbies.Instance.JoinLobbyByCodeAsync(roomCode);
if (lobby != null)
{
RoomFound = true;
Debug.Log($"Joined lobby {lobby.Id}");
}
else
{
Debug.Log($"Lobby |{roomCode}| was not found");
}
}
catch (LobbyServiceException e)
{
Debug.LogError($"Error joining lobby: {e.Message}");
}
}
public async void QuickJoin()
{
Debug.Log($"QuickPlay...");
try
{
QuickJoinLobbyOptions options = new();
Lobby lobby = await Lobbies.Instance.QuickJoinLobbyAsync(options);
}
catch (LobbyServiceException e)
{
Debug.Log("Couldn't find a lobby");
Debug.LogWarning(e);
}
}
public async void DeleteLobby(string lobbyId)
{
try
{
await Lobbies.Instance.DeleteLobbyAsync(lobbyId);
Debug.Log($"Deleted lobby {lobbyId}");
}
catch (LobbyServiceException e)
{
Debug.LogError(e);
}
}
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