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import turtle
import time

# Set up the game window
win = turtle.Screen()
win.title("Ping Pong Game")
win.bgcolor("black")
win.setup(width=600, height=400)

# Create the left paddle
left_paddle = turtle.Turtle()
left_paddle.speed(0)
left_paddle.shape("square")
left_paddle.color("white")
left_paddle.shapesize(stretch_wid=5, stretch_len=1)
left_paddle.penup()
left_paddle.goto(-250, 0)

# Create the right paddle
right_paddle = turtle.Turtle()
right_paddle.speed(0)
right_paddle.shape("square")
right_paddle.color("white")
right_paddle.shapesize(stretch_wid=5, stretch_len=1)
right_paddle.penup()
right_paddle.goto(250, 0)

# Create the ball
ball = turtle.Turtle()
ball.speed(40)
ball.shape("circle")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 3
ball.dy = 3

# Move the left paddle up
def paddle_a_up():
    y = left_paddle.ycor()
    y += 20
    left_paddle.sety(y)

# Move the left paddle down
def paddle_a_down():
    y = left_paddle.ycor()
    y -= 20
    left_paddle.sety(y)

# Move the right paddle up
def paddle_b_up():
    y = right_paddle.ycor()
    y += 20
    right_paddle.sety(y)

# Move the right paddle down
def paddle_b_down():
    y = right_paddle.ycor()
    y -= 20
    right_paddle.sety(y)

# Bind the keys to the paddles
win.listen()
win.onkeypress(paddle_a_up, "w")
win.onkeypress(paddle_a_down, "s")
win.onkeypress(paddle_b_up, "Up")
win.onkeypress(paddle_b_down, "Down")

# Main game loop
while True:
    win.update()

    # Move the ball
    ball.setx(ball.xcor() + ball.dx)
    ball.sety(ball.ycor() + ball.dy)

    # Check the borders
    if ball.ycor() > 190:
        ball.sety(190)
        ball.dy *= -1

    if ball.ycor() < -190:
        ball.sety(-190)
        ball.dy *= -1

    if ball.xcor() > 290:
        ball.goto(0, 0)
        ball.dy *= -1
        time.sleep(1)

    if ball.xcor() < -290:
        ball.goto(0, 0)
        ball.dy *= -1
        time.sleep(1)

    # Check the collisions with the paddles
    if (ball.xcor() > 240 and ball.xcor() < 250) and (ball.ycor() < right_paddle.ycor() + 50 and ball.ycor() > right_paddle.ycor() - 50):
        ball.setx(240)
        ball.dx *= -1

    if (ball.xcor() < -240 and ball.xcor() > -250) and (ball.ycor() < left_paddle.ycor() + 50 and ball.ycor() > left_paddle.ycor() - 50):
        ball.setx(-240)
        ball.dx *= -1