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#include <iostream> #include <Windows.h> #include <TlHelp32.h> #include "Offsets.hpp" #include <stdint.h> #include <stdio.h> #include <string> #include <thread> using namespace std; using namespace hazedumper::netvars; using namespace hazedumper::signatures; DWORD GetPid() { HWND hwP = FindWindowA(NULL, "Counter-Strike: Global Offensive"); if (!hwP) return 0; DWORD ret = 0; GetWindowThreadProcessId(hwP, &ret); return ret; } struct Color { uint8_t r{ }, g{ }, b{ }; }; enum AllWeaponsIDs { WEAPON_AWP = 9, WEAPON_G3SG1 = 11, WEAPON_SCAR20 = 38, WEAPON_SSG = 40, WEAPON_AK47 = 7, WEAPON_AUG = 8, WEAPON_FAMAS = 10, WEAPON_GALILAR = 13, WEAPON_M4A1 = 60, WEAPON_M4A4 = 16, WEAPON_SG553 = 39, WEAPON_USP = 61, WEAPON_REVOLVER = 64, WEAPON_CZ75 = 63, WEAPON_DEAGLE = 1, WEAPON_BERETTAS = 2, WEAPON_FIVESEVEN = 3, WEAPON_GLOCK = 4, WEAPON_P2000 = 32, WEAPON_P250 = 36, WEAPON_TEC9 = 30, WEAPON_MAC10 = 17, WEAPON_MP7 = 33, WEAPON_MP9 = 34, WEAPON_MP5 = 23, WEAPON_PPBIZON = 26, WEAPON_P90 = 19, WEAPON_UMP45 = 24, WEAPON_MAG7 = 27, WEAPON_NOVA = 35, WEAPON_SAWEDOFF = 29, WEAPON_XM1014 = 25, WEAPON_M249 = 14, WEAPON_NEGEV = 28, WEAPON_KNIFE_T = 59, WEAPON_KNIFE_CT = 42, WEAPON_KNIFE_KARAM = 507, WEAPON_KNIFE_BAYONET = 500, WEAPON_KNIFE_CLASSIC = 503, WEAPON_KNIFE_FLIP = 505, WEAPON_KNIFE_GUT = 506, WEAPON_KNIFE_M9 = 508, WEAPON_KNIFE_HUNTSMAN = 509, WEAPON_KNIFE_FALCHION = 512, WEAPON_KNIFE_BOWIE = 514, WEAPON_KNIFE_BUTTERFLY = 515, WEAPON_KNIFE_DAGGERS = 516, WEAPON_KNIFE_PARACORD = 517, WEAPON_KNIFE_SURVIVAL = 518, WEAPON_KNIFE_URSUS = 519, WEAPON_KNIFE_NAVAJA = 520, WEAPON_KNIFE_NOMAD = 521, WEAPON_KNIFE_STILETTO = 522, WEAPON_KNIFE_TALON = 523, WEAPON_KNIFE_SKELETON = 525, }; constexpr const auto enemyColor = Color{ 0, 255, 255 }; constexpr const auto teamcolor = Color{ 255, 255, 255 }; #pragma warning(disable:4996) uintptr_t BaseEngine; uintptr_t BaseDLL; DWORD procId; HWND hwnd; HANDLE hProcess; string r; string g; string b; // TOGGLES | develop soon... bool triggerbotp = false; bool radarp = false; bool noFlashp = false; bool Thp = false; bool bhp = false; bool whp = false; // TOGGLES | develop soon... uintptr_t GetBaseDLLAddress(const char* modName) { HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, procId); if (hSnap != INVALID_HANDLE_VALUE) { MODULEENTRY32 modentityRadarry; modentityRadarry.dwSize = sizeof(modentityRadarry); if (Module32First(hSnap, &modentityRadarry)) { do { if (!strcmp(modentityRadarry.szModule, modName)) { CloseHandle(hSnap); return (uintptr_t)modentityRadarry.modBaseAddr; } } while (Module32Next(hSnap, &modentityRadarry)); } } } template<typename T> T RPM(SIZE_T address) { // Read Proces Memory T buffer; ReadProcessMemory(hProcess, (LPCVOID)address, &buffer, sizeof(T), NULL); return buffer; } template<typename T> void WPM(SIZE_T address, T buffer) { // Write Process Memory WriteProcessMemory(hProcess, (LPVOID)address, &buffer, sizeof(buffer), NULL); } uintptr_t getLocalPlayer() { return RPM<uintptr_t>(BaseDLL + dwLocalPlayer); } struct glowStructEnemy { float red = 1.f; float green = 0.f; float blue = 0.f; float alpha = 1.f; uint8_t padding[8]; float unknown = 1.f; uint8_t padding2[4]; BYTE renderOccluded = true; BYTE renderUnoccluded = true; BYTE fullBloom = false; }glowEnm; struct glowStructLocal { float red = 0.f; float green = 0.f; float blue = 0.f; float alpha = 1.f; uint8_t padding[8]; float unknown = 1.f; uint8_t padding2[4]; BYTE renderOccluded = false; BYTE renderUnoccluded = false; BYTE fullBloom = false; }glowLocal; uintptr_t getPlayer(int index) { //Each player in the game has an index. return RPM< uintptr_t>(BaseDLL + dwEntityList + index * 0x10); // We use index times 0x10 because the distance between each player 0x10. } int getTeam(uintptr_t player) { return RPM<int>(player + m_iTeamNum); } int getCrosshairID(uintptr_t player) { return RPM<int>(player + m_iCrosshairId); } void ExterTi() { while (!GetAsyncKeyState(VK_END) & 1) // END KEY FOR END PROCESS { this_thread::sleep_for(std::chrono::milliseconds(1)); const auto localPlayer = RPM<uintptr_t>(BaseDLL + dwLocalPlayer); for (int i = 0; i < 8; i++) { //const auto weapon =RPM<int>(localPlayer + m_hMyWeapons + i * 0x4) & 0xFFFF; //const auto weaponEnt = RPM<int>(BaseDLL + dwEntityList + (weapon -1 ) * 0x10); //const auto weaponID = RPM<short>(weaponEnt + m_iItemDefinitionIndex); const auto my_weapons = RPM<int>(localPlayer + m_hMyWeapons + (i - 1) * 0x4) & 0xFFF; const auto weaponaddr = RPM<int>(BaseDLL + dwEntityList + (my_weapons - 1) * 0x10); if (weaponaddr) { const auto weaponid = RPM<short>(weaponaddr + m_iItemDefinitionIndex); if (weaponid == AllWeaponsIDs::WEAPON_AK47) { WPM<int>(weaponaddr + m_nFallbackPaintKit, 180); } } } const auto locp = RPM<uintptr_t>(BaseDLL + dwLocalPlayer); const auto glowobj = RPM<uintptr_t>(BaseDLL + dwGlowObjectManager); for (auto i = 0; i < 64; i++) { const auto ent = RPM<uintptr_t>(BaseDLL + dwEntityList + i * 0x10); bool detect = RPM<bool>(ent + m_bSpotted); const auto teamdtc = RPM<int32_t>(ent + m_iTeamNum) == RPM<int32_t>(localPlayer + m_iTeamNum); if (!teamdtc) { WPM<Color>(ent + m_clrRender, enemyColor); } auto brightness = 25.f; const auto _this = static_cast<uintptr_t>(BaseEngine + model_ambient_min - 0x2c); WPM<int32_t>(BaseEngine + model_ambient_min, *reinterpret_cast<uintptr_t*>(&brightness) ^ _this); // if (!detect) continue; const auto glowi = RPM<int32_t>(ent + m_iGlowIndex); const auto detectGlows = RPM<uintptr_t>(ent + m_iTeamNum) != RPM<uintptr_t>(locp + m_iTeamNum); if (detectGlows) { WPM<float>(glowobj + (glowi * 0x38) + 0x8, 1.f); // r WPM<float>(glowobj + (glowi * 0x38) + 0xC, 0.f); // g WPM<float>(glowobj + (glowi * 0x38) + 0x10, 0.f); // b WPM<float>(glowobj + (glowi * 0x38) + 0x14, 1.f); // a WPM<bool>(glowobj + (glowi * 0x38) + 0x27, true); WPM<bool>(glowobj + (glowi * 0x38) + 0x28, true); } else { WPM<float>(glowobj + (glowi * 0x38) + 0x8, 1.f); // r WPM<float>(glowobj + (glowi * 0x38) + 0xC, 1.f); // g WPM<float>(glowobj + (glowi * 0x38) + 0x10, 1.f); // b WPM<float>(glowobj + (glowi * 0x38) + 0x14, 1.f); // a WPM<bool>(glowobj + (glowi * 0x38) + 0x27, true); WPM<bool>(glowobj + (glowi * 0x38) + 0x28, true); } } DWORD ProcesssID2 = GetPid(); // When csgo closed if (!ProcesssID2) { system("taskkill /IM kanot.exe /F "); } else continue; // Killing Process* } } int main() { DWORD ProcesssID = GetPid(); if (!ProcesssID) { Sleep(300); system("color 4"); // system(color xy) x means backcolor, y means FontColor cout << "[-] Please Run csgo and try again!" << endl; cout << "\n\n Closing in 1second..." << endl; char* msg; MessageBox(0, "PLEASE RUN CSGO!", "CSGO IS NOT RUNNING!!", MB_OK | MB_ICONERROR); Sleep(200); return 0; } else { void passWithColor(); { system("color 2"); // system(color xy) x means backcolor, y means FontColor } SetConsoleTitle("ExterTi"); hwnd = FindWindowA(NULL, "Counter-Strike: Global Offensive"); GetWindowThreadProcessId(hwnd, &procId); BaseDLL = GetBaseDLLAddress("client.dll"); BaseEngine = GetBaseDLLAddress("engine.dll"); hProcess = OpenProcess(PROCESS_ALL_ACCESS, NULL, procId); cout << "[+] Cheat Activated" << endl; cout << "\n" << endl; system("color 6"); cout << "[*] Toggle F6 For Active" << endl; cout << "[*] Toggle END For DeActive\n" << endl; cout << "[*] BaseClient -> " << hex << BaseDLL << endl; cout << "[*] BaseEngine -> " << hex << BaseEngine << endl; Sleep(300); while (true) { if (GetAsyncKeyState(VK_F6)) { const auto LocalP_2 = RPM<int>(BaseDLL + dwLocalPlayer); system("cls"); system("color a"); cout << "\n[+] Active" << endl; cout << "\n______________________" << endl; cout << "[#] Chams: Active" << endl; ExterTi(); system("cls"); system("color 4"); cout << "\n[!] Disable" << endl; cout << "\n______________________" << endl; cout << "[#] Chams: DeActive" << endl; } } } }
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