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using BepInEx;
using BepInEx.Unity;
using BepInEx.Unity.Mono;
namespace MyFirstPlugin
{
[BepInPlugin("org.bepinex.plugins.plugin", "Plugin", "1.0.0.0")]
public class Plugin : BaseUnityPlugin
{
public void Awake()
{
// Plugin startup logic
Logger.LogInfo($"Plugin test is loaded!");
}
}
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