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using BepInEx;
using BepInEx.Unity;
using BepInEx.Unity.Mono;

namespace MyFirstPlugin
{
    [BepInPlugin("org.bepinex.plugins.plugin", "Plugin", "1.0.0.0")]
    public class Plugin : BaseUnityPlugin
    {
        public void Awake()
        {
            // Plugin startup logic
            Logger.LogInfo($"Plugin test is loaded!");
        }

    }
}