Untitled
unknown
plain_text
20 days ago
118 kB
3
Indexable
Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:61) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Actual platform detected: Mobile=False, Tablet=False, Desktop=True UnityEngine.Debug:Log (object) PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:66) PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43) Mobile mode FORCED for development purposes. Using touch controls. UnityEngine.Debug:Log (object) PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:75) PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43) Using platform settings: Mobile=True, Tablet=False, Desktop=False UnityEngine.Debug:Log (object) PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:86) PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43) GameEvents initialisiert UnityEngine.Debug:Log (object) GameEvents:Awake () (at Assets/Scripts/SCR_GameEvents.cs:40) Before SpawnCard for card 0 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 1 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:262) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 0: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 1 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 2 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:262) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 1: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 2 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 3 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:262) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 2: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 3 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 4 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:262) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 3: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 4 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 5 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:262) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 4: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 0: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:289) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 1: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:289) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 2: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:289) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 3: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:289) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 4: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:289) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Platform manually overridden: Mobile=True, Tablet=False, Desktop=False UnityEngine.Debug:Log (object) PlatformHelper:SetPlatformOverride (bool,bool) (at Assets/Scripts/SCR_PlatformHelper.cs:107) TouchTestHelper:OnTabletModeToggled (bool) (at Assets/Scripts/SCR_TouchTestHelper.cs:70) UnityEngine.UI.Toggle:set_isOn (bool) TouchTestHelper:Start () (at Assets/Scripts/SCR_TouchTestHelper.cs:37) Final position after all animations UnityEngine.Debug:Log (object) HandController:<AnimateCards>b__38_0 () (at Assets/Scripts/SCR_HandController.cs:311) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Card PRF_Card(Clone) - OnPointerEnter with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:86) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=False, gliding=False, valid=False UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:128) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:98) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: False, Gliding active: False UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:99) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ignoring invalid touch UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:103) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Card touch registered: ID 117440513 UnityEngine.Debug:Log (object) GameEvents:RegisterCardTouch (int) (at Assets/Scripts/SCR_GameEvents.cs:66) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:370) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch registered with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:371) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerDown with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:374) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:379) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 4: Offset = -170 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:199) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:114) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:379) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 4: Offset = -170 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:199) HandController:NotifyCardTouched (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:857) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:384) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand Controller: Card PRF_Card(Clone) touched UnityEngine.Debug:Log (object) HandController:NotifyCardTouched (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:863) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:384) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: False UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:581) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:596) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:608) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:192) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:212) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:221) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:130) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:233) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=250.2px, Time=0.413s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 606px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:250) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: True, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:261) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) STATIC GLIDE STATE SET: active=True, direction=(-1.00, 0.04), speed=605.9813, cardWasPlayed=False UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:186) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:266) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Entferne vorhandene gezoomte Karte UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:964) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:289) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:967) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:289) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) EnlargedCardPanel bleibt aktiv, weil wir im Gleitmodus sind UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:1014) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:289) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Zoom ended due to card exit - panel remains for reuse UnityEngine.Debug:Log (object) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:290) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:86) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=True, valid=True UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:128) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:98) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch TRANSFERRED during glide UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:138) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:98) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: True, Gliding active: True UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:99) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Starting hover state UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:110) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 3: Offset = -85 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:199) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:114) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:110) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:581) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:596) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:608) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:581) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:596) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:608) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:192) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:212) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:221) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:130) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:233) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=517.4px, Time=1.713s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 302px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:250) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: True, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:261) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) STATIC GLIDE STATE SET: active=True, direction=(0.90, 0.44), speed=302.0752, cardWasPlayed=False UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:186) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:266) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Entferne vorhandene gezoomte Karte UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:964) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:289) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:967) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:289) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) EnlargedCardPanel bleibt aktiv, weil wir im Gleitmodus sind UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:1014) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:289) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Zoom ended due to card exit - panel remains for reuse UnityEngine.Debug:Log (object) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:290) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:280) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:86) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=True, valid=True UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:128) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:98) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch TRANSFERRED during glide UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:138) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:98) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: True, Gliding active: True UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:99) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Starting hover state UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:110) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 2: Offset = 0 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:199) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:114) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:110) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:581) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:596) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:608) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:581) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:57) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:596) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:607) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:608) Gliding timeout - resetting static state (was active: True) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__33_0 () (at Assets/Scripts/SCR_CardController.cs:274) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0, cardWasPlayed=False UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:186) CardController/<>c:<CalculateGlideParameters>b__33_0 () (at Assets/Scripts/SCR_CardController.cs:275) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:192) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:212) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:221) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:130) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:233) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=438.4px, Time=4.939s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 89px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:250) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: False, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:261) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:86) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=False, valid=True UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:128) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:98) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: True, Gliding active: False UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:99) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Starting hover state UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:110) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 1: Offset = 85 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:199) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:114) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:334) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:110) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding timeout - resetting static state (was active: False) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__33_0 () (at Assets/Scripts/SCR_CardController.cs:274) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0, cardWasPlayed=False UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:186) CardController/<>c:<CalculateGlideParameters>b__33_0 () (at Assets/Scripts/SCR_CardController.cs:275) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Card PRF_Card(Clone) - Direct panel close in StartDragging UnityEngine.Debug:Log (object) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:626) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:458) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:632) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:458) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:84) GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:130) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:650) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:458) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:130) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:650) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:458) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Drag Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:132) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:650) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:458) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:192) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:212) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:221) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:130) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:133) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:348) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:213) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:233) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=496.8px, Time=5.959s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 83px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:250) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: False, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:261) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:216) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:86) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ignoring enter because card is being dragged UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Entferne vorhandene gezoomte Karte UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:964) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:911) IsGlidingActive called, returning: False UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:967) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:911) Zoom beendet, weil eine Karte gedraggt wird (erkannt in Update) UnityEngine.Debug:Log (object) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:912) Gliding timeout - resetting static state (was active: False) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__33_0 () (at Assets/Scripts/SCR_CardController.cs:274) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0, cardWasPlayed=False UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:186) CardController/<>c:<CalculateGlideParameters>b__33_0 () (at Assets/Scripts/SCR_CardController.cs:275) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) IsGlidingActive called, returning: False UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:152) HandController:<UnzoomCard>b__58_0 () (at Assets/Scripts/SCR_HandController.cs:999) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) EnlargedCardPanel nach Timeout deaktiviert UnityEngine.Debug:Log (object) HandController:<UnzoomCard>b__58_0 () (at Assets/Scripts/SCR_HandController.cs:1003) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:421) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:422) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerUp with ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:498) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch flags: startedOnThisCard=True, gliding=False, cardWasPlayed=False UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:499) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Pointer up details: Duration=7.88s, Distance=212.6px UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:527) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending drag operation UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:534) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:514) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:733) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:685) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:514) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:733) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:685) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:514) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:733) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:685) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:514) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:733) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:685) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:514) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:733) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:685) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: False UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) GameEvents:CardDragEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:139) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:696) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Drag End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardDragEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:141) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:696) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:535) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand Controller: Card PRF_Card(Clone) released UnityEngine.Debug:Log (object) HandController:NotifyCardReleased (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:876) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:583) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 117440513 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:192) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: False UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Not hovering, skipping exit processing UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:220) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Card touch tracking reset - no active touches UnityEngine.Debug:Log (object) GameEvents:Update () (at Assets/Scripts/SCR_GameEvents.cs:51) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:221) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1036) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1039) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1039) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1039) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1039) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:835) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1039) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934) Hand reset due to touch timeout UnityEngine.Debug:Log (object) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1041) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:934)
Editor is loading...
Leave a Comment